Recent content by Kilitar

  1. Kilitar

    Trouble with adding a button.

    Thank you @Poryg. I also did not found how can I check which actor is active and dynamically enable buttons based on his stats/params etc... I can check for example this._actor._talentPoints from status scene functions. But this._actor._talentPoints is unidentified for backbutton menu. (in...
  2. Kilitar

    Trouble with adding a button.

    @Poryg @Aloe Guvner - I would like another your advice with scroll between actors via buttons. I used same concept which worked for BackButton. Add button and set correct handler for it. Issue I have now: next - previous button works only once and switch to next actor. Then it takes focus...
  3. Kilitar

    Trouble with adding a button.

    Yep, Poryg - your script works now, I missed part "BackButtonWindow.prototype.makeCommandList = function()" Great job from both of you guys and thank for your time. I also understand much better now how windows are handled within scene Now I am going extend this concept to scroll between...
  4. Kilitar

    Trouble with adding a button.

    Thx it worked for one problem - button now works - but still has no text on it.
  5. Kilitar

    Trouble with adding a button.

    Still no luck. error "cannot read property 'bind' of undefined This button is a very resistant beast :]
  6. Kilitar

    Trouble with adding a button.

    Well, replaced as you advised, but still no luck. AT least this.setHandler('backButton', SceneManager.pop()); does not return error. Window is created but no button visible on it. No text. Now I have it placed inside BackButtonWindow.prototype.initialize If I move addCommand and...
  7. Kilitar

    Trouble with adding a button.

    Thank you, Tried and made some progress. I made own prototype of BackButtonWindow function BackButtonWindow() { this.initialize.apply(this, arguments); }; BackButtonWindow.prototype = Object.create(Window_Command.prototype); BackButtonWindow.prototype.constructor = BackButtonWindow...
  8. Kilitar

    Trouble with adding a button.

    Hello, I have no troubles to adding/rearrange/resize buttons in Window_MenuCommand objects. It is simple plugin using methods already available as part of it. My app is made for android tablets/phones and it has included pedometter and GPS plugin as it interacts with real world around...
  9. Kilitar

    Simple Stack States

    Hello. If I understand it corectly, I can simply change default non-stackable states to stackable with override only one function: Game_Battler.prototype.addState = function(stateId) { if (this.isStateAddable(stateId)) { // if (!this.isStateAffected(stateId)) {...
  10. Kilitar

    RPG Maker MV - v1.6.1 Beta

    Where can I find nw.js file? It does not look like it is anywhere after update. Neither in older versions.
  11. Kilitar

    [GPS]GeoLogger and GeoManager

    Thank you for this plugin :). I know it is not "fresh thread". In my case, usage for my "game" is this: My game is based on LARP (Live Action Role Playing) system game. Our group of friends in real environment - with medieval equipment playing RPG Maker MV game on android tablet/phone. One...
  12. Kilitar

    Add array data as part of actor properties

    Well, I was not able to make it work. Took me few hours to get it work. I was getting error message all the time TypeError: Failed to execute 'createLinearGradient' on 'CanvasRenderingContext2D': float parameter 3 is non-finite. - and as inexperienced "coder" I did not even know what should I...
  13. Kilitar

    Add array data as part of actor properties

    Text set to none. I did not know this forum has multiple themes. Thank you, I am very new in object oriented programming.
  14. Kilitar

    Add array data as part of actor properties

    Hello. I am fighting with JS in MV. I made plugin with guild system. GuildName is defined by string - (name defined by plugin parameters) In each guild you have 12 titles you can achieve (starting from newbie to grandmaster) - you are tagged by highest one - so for Smith guild you can be...
  15. Kilitar

    Khas Advanced Lighting v4.2 Ultra (now with real-time shadows!)

    In fact - I have cutscenes with animations and light as well. Specific time might be tricky - but I am synchronizing event using paralel event counting seconds/minutes/hours/days so it is well doable. About switch limit - You can increase event switches into virtually unlimited amount using...

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