Something's happening and I don't know if it is a bug or if I should expect it to happen. I'm gonna try to explain it step by step.
1- I create a map in TileD, import tilesets, and save it.
2- I playtest in RPG Maker, everything works fine.
3- I go back to TileD to edit the map, import tilesets...
A already have that script, it's a dependency for Dynamic Slots. =/
I am pretty newbie when it comes to RGSS3 but I don't think it's the Window Class I should refresh, it is the SceneEquip? Sorry if i'm wrong.
I took a look at the SceneEquip and it has @slot_window.refresh on item ok, optimize...
Yeah, that didn't work... Let me try to elaborate.
In my commom event, I add slots to the actor using Hime - Dynamic Equip Slots whenever he/she equips an item, and I remove the slots when he/she unequips. It's working fine, except Hime's script doens't refresh the Equip Scene, it just adds to...
I'm using a common event inside the equip scene (with Hime - Scene Interpreter), and I need to refresh the equip scene (more specifically the slots window) after the event is over. Is there a way to do it with a script call from the event?
I'm using VX Ace btw.
Trying to make a libra skill in Rpg Maker Vx Ace. My skill saves the enemy index in a variable. Sooo I made this:
target = $game_troop.members[$game_variables]
What I want to do is this:
target.hp to get the enemy hp
target.mhp to get the enemy max hp
and so on.
From what I've read I'm...
So, been away for a couple months and tought I would return to rpg maker. Steam updated to mv 1.5.0. Followed the instructions in the page, but my game was not working. So here is what I did.
Created a new project. Hit playtest. New Game. Error.
@Yanfly Did one of the updates of the Battle Engine Core change the default "repeat" option for skills? I created a new project with only Battle Engine Core and no matter what I put in the repeat box, the skill and the damage only happens one time.
Hello @Galv sorry to bother again.
I'm trying to make a system where one of my characters summon turrets that fire in a fixed direction. To do that I'm using GALV_EventSpawner. The problem is, I don't know the id of the event that will spawn. Can I ask you to implement a way to reference "this...
My apologies if it's out-of-place for my goyim-lookin' ass to be the one to say it, but the mythology of "Golems" is that they were created by Rabbis to protect Jewish villages from Anti-semetic attacks.