KillerGin
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  • Ok... so working on the official game guide for my game and its more than 150 pages...... wow. Well, I hope it will help a few players out.
    • Wow
    Reactions: Animebryan
    bgillisp
    bgillisp
    Those guides can get huge. Mine was 328 pages in the end.
    KillerGin
    KillerGin
    Wow! Yeah, I can see it getting far longer. I think when I start adding the map layouts the size will increase dramatically.
    Someone told me that completed games for the RPG Maker Engine is super rare. Is it really? And if so.... why? Because most do it as a hobby?
    Shaz
    Shaz
    Because most think it's easy, until they start.
    KillerGin
    KillerGin
    @Shaz making RPGs is.... super easy, barely an inconvenience! lol jk (quote from a youtube series I like, pitch meetings).

    many made the point that is usually 1 person trying to do it all..... and RPGs themselves are very complex, and involve 100x more love and attention than people realize (they also require a wide range of skills), these 2 points are definitely some of the best.
    KillerGin
    KillerGin
    @Celestrium oh absolutely! Luckily I have had very supportive people in my life and the 1 person who was not supportive, made it a nightmare and I dont know if I coulda did what Ive done if that person remained in my life. RPGs before.... you know lol.
    Shredded the dev fat from the final game. Reduced the final file size from 1.2 Gigs to 730 MB.... awesome!
    ??????
    ??????
    dragonbones animations can be really awesome :)
    ScorchedGround
    ScorchedGround
    What png. are best to compress though? Apart from your "pictures" of course.
    I thought about compressing some images from the system and tileset folder but I wonder if that would be a no-go for some reason. I reckon that compressing images might slightly increase loading times and performance.

    I mean honestly, the amount of filesize you save seems almost too good to be true. That's why I am a bit worried x_X
    KillerGin
    KillerGin
    @ScorchedGround compressing your PNGs using the image resizer will make the images about 80% smaller.

    This will reduce your project size considerably. The only downside is that there might be a small change..... most of the time its 100% identical quality but some claim to see very super tiny changes and maybe tiny color shifts? But this is only for the most hardcore image obsessors. lol.
    I wonder how well Procedural Map generation would work in RPG Maker MZ... Well, only one way to find out! Hehe!
    • Like
    Reactions: kaukusaki
    Aerosys
    Aerosys
    I'm already working on various methods to do procedural map generation. When you're interested, contact me! :D
    Just released a new OST for my game and a new place to purchase it!

    Ah, things to do when you finish a game.
    KillerGin
    KillerGin
    OMG thats exactly what Im doing! My first game was an epic 50+ hr fantasy RPG, and my next game is going to be a horror game lol.

    Great job, and good luck!
    KazukiT
    KazukiT
    My first game was 13 month affair so it wasn't as big as your game. It clocks in at 4 to 6 hours which ismy longest game I have made so far.
    KillerGin
    KillerGin
    Sounds good! Games of all types and sizes.

    Working on the prototype of my horror game.... fun!!
    I finally set the release date for my very first game..... Sunday, October 25th. Now the stress, anxiety, excitement, terror, and happiness can BEGIN!!! YAY!
    4+ years developing this game.... in less than 1 month, it should finally be complete. So many emotions! (Happy, relieved, excited, scared, etc.)
    KillerGin
    KillerGin
    @bgillisp I am doing the same, I started developing KG since MV was released, I am going to finish the game before I start the next game on MZ.

    I will work hard to deliver the very best game I can. PS, my surprise for early adopters of KG is a Killer Gin EP, it consists of 5 original songs for the game. 3 are done so far, the last 2 are in the works. (2-3 will have vocals)
    KillerGin
    KillerGin
    Jenova
    Jenova
    Im already on year 3. Im sure it will be a few more years before i finish my game. All for learning of course, but that doesn't mean i can't try to make it look good. Lol
    YAY!!! Soon, going to have some awesome new updates and reveals! Particularly excited about the new Lighting Plugins for both MV and MZ hehe!
    bgillisp
    bgillisp
    Game close to release?
    KillerGin
    KillerGin
    Hopefully in 2 weeks...... going back and transplanting my new Lighting plugin and recording and transplanting the final voice recorded scenes in the game now. ;0)
    KakonComp
    KakonComp
    There's all kind of exciting developments in the future. MZ will see a lot of activity, I can tell.
    And just like that, "fat shaming" has been eliminated!!!
    KillerGin
    KillerGin
    Yes, I have been addressing these issues and have been steadily improving it (I rewrote the intro, i removed 200+ skills and 25+ scripts after the last 3 versions). I am very excited about the lighting plugin, this will improve the FPS performance, so I definitely need a very good version ready for that.
    bgillisp
    bgillisp
    If it makes you feel better you should have seen the 2014 version of my game I released last year. I think I did like 6 rewrites before I was done with it?
    KillerGin
    KillerGin
    It's all part of the creative process. The most important aspect of this process is realizing there is a need for updates and following through with them.
    Sometimes you have to take a break and relax. Started a fresh Skyrim game... OMG the ideas it's giving me... I guess I'm doing research... yeah....
    bgillisp
    bgillisp
    Just don't play it and decide to add 239523957235 new features because the game has them. Too many new devs make that error I've noticed.
    Prescott
    Prescott
    I recently started a new Skyrim campaign, first time playing with Frostfall installed which is pretty cool. I got 1 very simple mod that changes everything though, which makes it so that you don't know a character's name until you talk to them. Instead, it'll just show up as a question mark. It's very engaging.
    KillerGin
    KillerGin
    Well not considering game play mechanics, I have had fun with those.

    Mostly just engaging side quests/stories and cool weapons/items.
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