KillerGin
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  • Who would have thought making interesting birds would be so difficult/fun?

    Randomly spawning anywhere on map (sometimes even flying), having a chance of landing on a different spot on map when flying. Also chance of flying off screen if spooked/sees the player

    I think I got it!
    Cezar_cr
    Cezar_cr
    Everything nature-wise is difficult to mimic, and yet a lot of fun!
    Mystic_Enigma
    Mystic_Enigma
    If they are enemies that can ambush you, I know a certain Youtuber who would HATE that!
    Quexp
    Quexp
    I wanted to have butterflies throughout one of my towns but quickly discovered how difficult it is to look right. It was more work than the benefit since the butterflies don't really impact my story progression...so I settled for a couple in designated areas (using Yanfly's Region Restrictions).

    @Mystic_Enigma - could remake a scene out of Hitchcock's "The Birds". Haha!
    New Episodes of RPG Shenanigans Uploaded to Youtube!

    Episode 5 - Surprise Party!
    Youtube Link:
    Episode 6 - Killer Gin
    Youtube Link:
    Episode 7 - Gaia's Melody: Echoed Melodies
    (Coming soon!)

    Episode 8 - Clarent Saga: Tactics
    (Coming soon!)

    Episode 9 - Star Shift
    (Coming soon!)
    So I am working on a big DLC package for my game.... and it will add a new intro and extend the ending of the base game, while of course adding additional content to the game... Yeah, that should work! lol
    • Love
    Reactions: RachelTheSeeker
    Alador
    Alador
    One of my most humorous DLC moments, at least in my opinion, is when I installed the Champion's Ballad for Breath of the Wild. I was bombarded with side quest upon side quest upon side quest, and after all of these side quests finished notifying me I was greeted with two unskippable cutscenes, each with main quests attached to them... fun times-
    KillerGin
    KillerGin
    lol, Yeah I hear ya. Lots of notification in smash bros too lol.

    yeah, I will do my best to not take the player out of the experience. With the new intro I will try to correct a few of the criticisms of my game. Making the beginning more simple, etc.
    YAY!!! My third help Guide STEAM integration in MV (High performance) has been posted!

    Hey everyone!

    A fun question/hypothetical:

    If you were living in an illusion/hologram... what are some of the ways that you, as a player, would be able to tell? (OR what kind of cool game mechanics would you implement in this scenario to help the player slowly find out)

    I am all ears.
    • Like
    Reactions: Celestrium
    Kirri
    Kirri
    ^ Following the dream theory, we also tend to have very short dream but feels longer. So maybe the player check the watch and realize not much time have passed. (This is not really about illusion/hologram but I thought this might give some idea).
    KillerGin
    KillerGin
    Nice nice, great stuff so far.
    Finnuval
    Finnuval
    The use of deja-vu similar to how The Matrix movies do it - as a minor reset to restore a glitch in the program - comes to mind
    The forth episode of Indie RPG Shenanigans!

    We are just a bunch of nerds enjoying some RPGs, come join the Shenanigans!

    Episode 4 - Einlanzer!

    Youtube Link:
    YAY! My second Big discovery to update RPG Maker Games has been posted!

    xDRAGOONx
    xDRAGOONx
    Wow! Thank you for sharing this! What an easy way to increase performance! I had just run into some frame rate loss after using Yanlfy's picture common events plugin to create some HUD buttons using Avery's icons and after following you super simple guide, I'm back up to 60fps consistently. I should also note, using Yanfly's atb system, I was seeing some decent frame rate loss but almost zero now!
    I just posted a video version of how to Dramatically improve your MV game (also applies to MZ)

    KillerGin
    KillerGin
    Absolutely! I added an update to the guide for MZ..... it is much easier.

    This guide is mostly for all the MV users out there.
    ??????
    ??????
    nwjs is *not* the reason, nor the solution for the performance issues that both mv and mz suffer from. this will only improve performance (and only very slightly) for deploying for windows. A real fix or solution would improve performance for web and mobile too!
    KillerGin
    KillerGin
    This improved my gams frame rate from 15-20 FPS to 55-60 FPS on powerful laptops that had trouble running the game (they where using their integrated graphics card).

    Others went from 30-40 fps to a smooth 60 FPS.

    Many others on the post also reported massive gains, some say their current project runs better than having an empty project with default NW.js.

    so I would say its a performance booster.
    Started to work on a Manga! So I am converting the Story told in my game to a Manga version. The Manga will be much darker and grittier than the RPG story. YAY!
    I just posted the "Update your NW.js to Dramatically improve your games performance" in the RPG Maker MV tutorials section! I hope it helps a few devs out!
    I'm working on the guide to help ALL MV (and possibly MZ, haven't checked yet) GREATLY Improve the performance of their game by easily updated their NW.js version. Should be done shorty..... its super easy once you know how.
    Community Service Announcement:
    I updated RPG Maker MV to NW.js Version 49.2 (Even higher then RPG Maker MZ)
    Now the performance is amazing! (even for integrated GPUs, let me explain)
    Just an FYI for all developers, if people are saying that your game runs a bit slow, you should tell them to make sure the correct GPU is running the game.
    So, I'll be starting a new "lets play" and review Youtube series with my friends starting today. Yay! This should be fun (doing 2 videos a week)
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Ami
--- Stolen Item ---

M.Figher: I want to sell this Stone
Fence: Then...i can buy you 1500G
M.Figher: It's Deal!
(3 Days Later)
F.Fighter: M.Figher,Do you know about Stone that Mayor keep it in his Office? It's missing
M.Figher: Ahh,is that so... (Actually,i Stole it and Sell it to the Fence a few Days ago)
I've spent some cash on foley and other sound effects. I wonder sometimes if I made a poor choice, but I remember that I really want to improve the sound of my games. n...n; My frugalness haunts me sometimes.
elex 50s face.png

Experimenting with an old 50's style face set. I have done about a dozen variations of face sets for my characters, but am never happy with the results for very long. Different attempts. Second one is the same character as the first image. The third is Ivan, another character entirely.

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