I thought the daily gift giving and talking system was going to be tricky... its been a breeze! So far its very much like Stardew Valleys gift giving and daily talking system but will be much more complex and subtle in terms of what people like/dislike, etc.
I highly recommend getting as many people to play test your demo as possible.
1) They try things you never think of trying.
2)Testers come with a fresh pair of eyes and an empty slate. They will catch the things you take for granted, this is especially true for story elements.
3) They can provide fresh ideas.
4) and much more!
Thankfully I have seen an huge increase of testers for me, allowing me to catch and fix many bugs... ah! They are everywhere!
[SIZE=14.666666666666666px]Added freezing and thawing mechanics (for my crops) that work with the random dynamic weather system. Crops are affected by snow, rain, and sunlight! Frozen crops will die quickly if not taken cared of, or exposed to sunlight in a certain amount of time.[/SIZE]
Inside you are two wolves. They take in oxygen while getting rid of the Co2 gas in your body...
Ah wait, sorry. Lungs. Not wolves. that'd be silly. Wolves are huge. You probably couldnt even fit one wolf inside you.
I picked up For The King in a Humble Bundle sale, and one mechanic that stuck out to me was a physical change to the world map when finishing a side quest. That got me thinking about special map-effect rewards for certain side quests in my game.