I thought the daily gift giving and talking system was going to be tricky... its been a breeze! So far its very much like Stardew Valleys gift giving and daily talking system but will be much more complex and subtle in terms of what people like/dislike, etc.
I highly recommend getting as many people to play test your demo as possible.
1) They try things you never think of trying.
2)Testers come with a fresh pair of eyes and an empty slate. They will catch the things you take for granted, this is especially true for story elements.
3) They can provide fresh ideas.
4) and much more!
Thankfully I have seen an huge increase of testers for me, allowing me to catch and fix many bugs... ah! They are everywhere!
Spent a whole bunch of time today reworking the area in the video because someone said it was too illusory. So I reworked it so it changes less, moved the grass up to the same level as the player.... And found enough extra resources to make the grass moves when the player touches it. Also lots more water, because it looks amazing. I'll probably put up a short updated video later today.