I thought the daily gift giving and talking system was going to be tricky... its been a breeze! So far its very much like Stardew Valleys gift giving and daily talking system but will be much more complex and subtle in terms of what people like/dislike, etc.
I highly recommend getting as many people to play test your demo as possible.
1) They try things you never think of trying.
2)Testers come with a fresh pair of eyes and an empty slate. They will catch the things you take for granted, this is especially true for story elements.
3) They can provide fresh ideas.
4) and much more!
Thankfully I have seen an huge increase of testers for me, allowing me to catch and fix many bugs... ah! They are everywhere!
[SIZE=14.666666666666666px]Added freezing and thawing mechanics (for my crops) that work with the random dynamic weather system. Crops are affected by snow, rain, and sunlight! Frozen crops will die quickly if not taken cared of, or exposed to sunlight in a certain amount of time.[/SIZE]
This is what Drifty from Driftwood gaming said after playing Killer Gin 0.5.6a
"I just recorded an hour long first impressions video on your game. My first impressions are this is an absolutely fantastic game and will help you promote it on my channel. Look forward to the video with my commentary and feedback which should be posted by late tonight -> tomorrow morning. Really great work with this project!"
Humbled! Thanks so much! Can't wait to see the videos and all the constructive feedback which will enable me to make a better game!
Hero: Look, it is Minotaur! M. Knight: Let's go attack it! Hero: Wait, no, it is just standing there!! HUD Display: It is M. Knight's turn.
(M. Knight attacks Minotaur) HUD Display: It is Minotaur's turn. Hero: (Facepalms) Now look what you did! You made the Minotaur attack us!