So i downloaded kazzadors sprties to use in vx ace but it appears to be ''too big'', his post says that its compatible with vx ace. any suggestions on a fix?
When I learned about multithreading in C++, one of the first things was that while heap is shared, each thread has its own stack and it's impossible to access another thread's stack.
So I wrapped the variables into a static class and passed its address to another thread. And it worked.
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