Plugin rpg_windows, line 62 or search for standardBackOpacity function. The default value is 192, change to 255. Or, preferencialy, create a plugin to make this change, otherwise, when update these plugins you'll lose this modification.
I tried use here, but the move is moving the appWindow and focus working only when DevTools already open. I thought there was a
corresponding code in this new NW.js. Well, isn't worth it take time just to keep this... crutch, I'll survive without this, haha.
Thanks for answer, Jonforum.
I had the following code working until the last RPG Maker MV version (ignores Portuguese comments and strings).
var cons_pos_x = 1150; // Posicao X
var cons_pos_y = 180; // Posicao Y
var cons_tam_x = 716; // Tamanho X, 716 é o padrão
var cons_tam_y = 539; // Tamanho Y, 539 é o...
This? This plugin overwrites the default Scene_Item and changes Window_ItemList columns number, so also affecting the item's window on Scene_Equip. I don't know what this Yanfly's plugin does, but this 'simple scene items' still being Scene_Item.
@Weremole I saw some screens with tiles in this style on Deviantart and really enjoyed. Lovely tiles and beutiful map. Of course doesn't look as a dark forest, but is the perfect place for poisonous mushrooms and other envenomed enemies.
I'm working on UIs. This is the result of a morning...
:/ it really get on my nerves reading stuff about how to write a resume and they say things like "turn your failures into wins!!!" ... no interview Ive ever had cared to hear anything about my failures, and why would they ?