If you're offered a choice between having to eat plastic and having to eat dung, you could easily figure out which one is the correct choice, but why would you actively support the person forcing you into this choice?
I'm confused how there are still trailers that show zero game play in them. Is the game play in your game so boring that you're unwilling to show it? Are you trying to convince me this is a trailer for a new movie or show? For probably two decades now I've assumed that if a trailer doesn't show game play, the game play is bad, and I've yet to be wrong.
A dozen. A dozen people this month I've run into who think that "not actively taking advantage of children" equates to "babysitting". And here I thought that was only an internet thought process.
Just realized how many MV games I've hacked to make things easier. And by "easier" I mean "function at all" because running them through RMMV works better than Wine.
I really, really want the Magic story to be good, but instead we got today's chapter of the most predictable mish-mash of tropes with almost no personality. I let go of the physical game years ago, but I can't seem to let go of the story.
Someone's post in a recent thread made me remember; I have never once bought a movie ticket. I've gone to the movie theaters quite a bit for never buying one, but it's always been a case of someone taking me to the movies, sometimes for my birthday. Any other activity and I'd pay for it, sometimes even cover everyone's expenses. I just apparently don't care enough about movies.
Downside to always being in private browsing; I have to log in to every site every day.
Actual downside; A site having a terrible color scheme that literally hurts my eyes until I log in to get it fixed.
For some reason I've thought that "cover" in RPG Maker (substitute) always protected allies that had any amount of HP less than the user. Been wracking my brain for an hour trying to figure out why my Cover state wasn't working until I found out it works by checking "low" HP (25%?) instead. I can't for the life of me think of why I thought this.
I've noticed that there are certain types of things I avoid putting in my stories and games because they seem TOO bad to exist and I don't want my fantasy worlds to be that dystopian. What I didn't seem to realize for a long time was how I'm taking away easy story conflicts by doing so.
Steal my ideas: Chosen hero, needs to stop villain from destroying the world, grabs the legendary sword of- Oh, the sword is the protagonist and the chosen hero. The person wielding it is mind-controlled by the sword. Hand the sword to someone else to change 'classes'.
Steal my stupid ideas; Make an rpg that follows every cliche, especially the dungeon for every 'element'. Except the plot of the game is a modern day regular person going to the grocery to grab more bread and then head home.
I've wondered for years....what is the yellow creature next to Kirby? (Sorry for the random post I just've been super curious but couldn't think of how to ask edit: Sorry I noticed going dow your profile I asked a long time ago I'm so sorry agh have a good one
Work in progress Farm. I borrowed the chickens from the default character sheets and ballooned them in size. The Mv sprites are really pretty when enlarged. Though they are place holders for now. I'm toying with the idea of making an actual farming mechanic and not just having a farm for cosmetic reasons. The barn was inspired by Sword of Mana.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.
to successfully sell or market a video game if
you don't show customers/consumers how
awesome the gameplay is? I'm as confused
as you are.