Recent content by Kisai

  1. Kisai

    CGMV Encyclopedia w/ Bestiary

    Is it possible to make this compatible with text commands? I thought maybe there was something with one of the many scripts I'm using causing incompatibility issues, but even on a brand new project, it doesn't seem to work. I used "\n[1]" in the description of this spell, and it works fine...
  2. Kisai

    Plug&Play Vibrato battlers [part 5]

    Out of curiosity, is there a "base" for these "Vibrato"-style battlers? Or do you just have to try and make a battler based on what's already done in this style?
  3. Kisai

    what do "Dark" and "Holy" elements represent in your game?

    Visually? Since you used fire, ice, and thunder as examples... I kind of see light and dark elements as beams/orbs of energy that are shot out at the opponent. And I consider them as "light" and "dark", not exactly "holy". Naming the general element itself as "holy" makes it sound a bit too...
  4. Kisai

    Help with plot developing

    Kind of reminds me of StarTropics. That's basically how it ended. Aliens.
  5. Kisai

    Lets talk Zelda

    I live in a desert now, so you might think Gerudo would apply to me, but I absolutely hate the desert. ;_; I never asked to come here. I miss my old home of Michigan, home of the great lakes, and it actually had grass, and trees! I miss stuff like that. I suppose a Zora would be fitting, given...
  6. Kisai

    Your Favourite Anime (can be more than one)

    Just look at my avatar. Besides CardCaptor Sakura, other favorites would include Death Note, Kiniro Mosaic, Re: Zero, Attack on Titan, and Madoka Magica. Got to give some love to Outlaw Star too, that was one of my first anime I watched back on Toonami in '99 or so. I used to love Rurouni...
  7. Kisai

    The Free Archives (Formerly Animations Archive)

    Regarding larger animations, would it not be possible to do them in "pieces"? Like the lightning bolt animation was done? It requires two pieces, one for the top, and one for the bottom. You can put in 16 different "pieces" (or "cells" if that's what they're called?), which might be a possible...
  8. Kisai

    Is it possible to reset a switch on the title?

    When I looked at "locks", I think I misinterpreted "reset" relating to "resetting the game". Well, is there a way to change switches when you return to the title at all? Or perhaps actively change variables in the main menu?
  9. Kisai

    Is it possible to reset a switch on the title?

    Here it is:
  10. Kisai

    Is it possible to reset a switch on the title?

    I'm using DreamX_Options, and I want a certain option to be disabled during the main game, but enabled at the title. Unfortunately, despite what it says, I can't seem to reset the switch when I return to the title. Is there a plugin or some customized common event/script call I can do to reset a...
  11. Kisai

    In-game timer is moving too fast in deployed projects.

    It was a little tricky since there was no plugin for an in-game timer, and I just had to save over and over, but it seems the in-game timer for a fresh project runs just fine.
  12. Kisai

    In-game timer is moving too fast in deployed projects.

    I heard that oftentimes deployed projects can have bugs and glitches that won't pop-up while working in RPG Maker MV itself, so I gave it a try, and found a couple problems with my project. One of them that is that the in-game timer is moving way too fast. It seems to be at least twice as fast...
  13. Kisai

    Pre-made (Yanfly's) Action Sequence Sharing and Discussions

    I can't believe it. There actually is a way to do what I want. I can't believe it was this simple. Just put "ACTION BREAK" at the end of the action effect. That's it. That's all. If you have a skill that targets all enemies and damages them all at the same time with a screen-type animation...
  14. Kisai

    Bobstah's Battle Commands Customization v2.2.1 - Updated 05/17/2017

    If it's not too much trouble. ^^ Honestly, the main reason I wanted to use this plugin was for the icons that show up next to the commands. I tried using this but it didn't seem to work. I just thought adding icons would be kind of visually neat.
  15. Kisai

    Pre-made (Yanfly's) Action Sequence Sharing and Discussions

    That actually works pretty well. All enemies are eliminated, and no necessary follow ups for each and every single enemy. ^^ One little problem though, the targeting selects only 1 enemy when the targeting should be showing all enemies being selected.

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