Kitsunekko
Reaction score
58

Profile posts Latest activity Postings About

  • Making tilesets is easy. Just throw what you think will look good together and hope for the best.
    How does one make some grunts be memorable while not making them be very basic when you're writing a script?
    I. Cannot. Find. A. Plugin. That. I. Can. Figure. Out. How. To. Use. With. Pixel. Movement. In. My. Game.
    bgillisp
    bgillisp
    Most are not designed with that in mind I'm afraid. You'll probably have to write your own if you really want pixel movement.
    Kitsunekko
    Kitsunekko
    What sucks is I DID find some that work but they bug OUT for some reason. It's so DUMB. How am I supposed to make a good ABS if it bugs out on me at every event?
    I've been wondering for the past few days...
    Kitsunekko
    Kitsunekko
    Is it possibly fine to use the 'Ideas and Prototypes' forum page to keep a log of progress made in developing the game prototype or something? Because I'm VERY interested in that.
    Shaz
    Shaz
    that would probably be a question to post in that forum, or in Site Feedback.
    The U.S.A. needs a nocturnal school for nocturnal people.
    You know you're an idiot when you stare at code for three minutes and don't understand what the heck it's saying. Rip.
    Tfw you manage to make a rookie puzzle and get the transitions to go how you want after 3 hours trial and error. I am a genius.
    Kitsunekko
    Kitsunekko
    I was thinking a more Legend of Zelda-style battle system where you have to rely on your actions and maneuverability to avoid and make hits.

    I suck at coding, though, and I have no idea how to open plugins because an error comes up. I always have to pull up Sublime Text for it.
    RetroExcellent
    RetroExcellent
    I am using QABS for mine, I think it'll be what you are looking for. It does have a bit of a learning curve to implement, but worth the effort.
    Kitsunekko
    Kitsunekko
    Are you talking Quixos' QABS? I think that I tried that but I wasn't able to figure out how to get it to work. Now that I have a somewhat round-about way of opening .js files, though, I should be able to figure it out. Hopefully.

    Btw when updating plugins, do you open the .js files and copy the whole code over again into it, or do you do something else?
    Tfw you thought you posted a status on your own page and it wasn't on your page. Oops. Oh well. 'Cest la vie.
    And after all that time, the '\' key is still sticky, busted, and clumsy... at least the 'enter' key was a bit more cooperative.
    • Like
    Reactions: The Stranger
    The Stranger
    The Stranger
    At least you have a spare keyboard, even if it is much larger and far louder than the original. :)
    Kitsunekko
    Kitsunekko
    Well I did get this laptop for about $200 about a year ago, so for it to last that long and only glitch out text every now and then and only start to lose some of the key capabilities is pretty neat.
    Kitsunekko
    Kitsunekko
    I get that feeling when you use a key that you use all the time. Happened to me with my old laptop when I was way into writing. Of all things, it was the 'I' key and multiple other keys--that's what I got the keyboard for.
    Trying to fix keyboard keys suck.
  • Loading…
  • Loading…
  • Loading…

Latest Threads

Latest Profile Posts

oddly enough, at this point... 3 major things have kept me from porting my project to MZ... animations, and that's mainly because they don't match the artstyle of my game. and two... I NEED a YED Sideview Battler like plugin and I have yet to see one. 3rd, I don't have the money for all the stuff I need plugin wise. and I already have it on MV... lol
Generally speaking, would there be interest in some form of tutorial regarding general project management? I see there are a lot of indie/self-taught devs around here, and looking back i feel like there was a lack of resources on how to properly manage a project that might take several years to finish
I've been working on some ABS team A.I. for 'A New Suburbia', and thought I'd share.

I'm generally quite please although the AI is a little grenade heavy right now :rolleyes: - Sneaking and stalking next! Please excuse the terrible map... it was just for ease of viewing!
Voting for the second round of the Map Madness Tournament is now live! Vote for your favorite in each matchup! https://forums.rpgmakerweb.com/index.php?forums/map-madness-2021-polls.187/
Just bought the Visustella All Waves bundle... Time to go IN!!

Forum statistics

Threads
110,577
Messages
1,054,356
Members
143,693
Latest member
speedylmao
Top