Recent content by kj3400

  1. kj3400

    Looks more like a chicken beam to me

    Looks more like a chicken beam to me
  2. kj3400

    Adding a custom condition (elemental damage) for covering

    A week later, I've figured out the solution to my problem, and I'll post it here for posterity. It's <cover condition> i.damage.element_id == 3 </cover condition> where 3 is the element, in this case, fire. Worked like a charm. Since I solved my problem, this thread can be closed, I guess.
  3. kj3400

    Adding a custom condition (elemental damage) for covering

    I'm using Hime's Cover Conditions (http://himeworks.com/2013/11/cover-conditions/) and I'm trying to define the condition for a particular battler to be covered as being hit by any skill with a certain element. Edit: I've been rooting around trying to find a solution and I've noticed...
  4. kj3400

    Script Call Support Boards

    I'm using Hime's Cover Conditions (http://himeworks.com/2013/11/cover-conditions/) and I'm trying to define the condition for a particular battler to be covered as being hit by any skill with a certain element.
  5. kj3400

    Script Call Support Boards

    Is it possible to check before it hits?
  6. kj3400

    Script Call Support Boards

    Is there a way to check if an attack from a battler is of a particular element for a conditional branch? Or, if not, if the attack is a particular skill?
  7. kj3400

    eightagon

    eightagon
  8. kj3400

    State that attracts elemental attacks

    I took a couple of days to think about it. I'm not really proficient in scripting, nor do I have the time at the moment to learn unfortunately. I suppose I could find someone who would be willing to do that for me, though.
  9. kj3400

    State that attracts elemental attacks

    Is there a way to have a state to allow the target to draw in all attacks of one or more elements, including ones where it wasn't the target of the attack and AOE attacks?
  10. kj3400

    It's been a while...?

    It's been a while...?
  11. kj3400

    Skill that unequips or destroys equipped items

    These are all good for unequipping or destroying equipment, but what if I just want to disable the effects of said equipment for the battle without unequipping it? Is that possible?
  12. kj3400

    Skill that unequips or destroys equipped items

    Forgive me if this topic has been discussed before, but I was wondering if there was a way for a skill to disable, unequip or even destroy equipment or accessories as an effect, either by script or some way I haven't seen yet.
  13. kj3400

    Amy's Artwork

    I know that feel. It's really annoys me when I forget someone's name. I hope you find it out soon,....um... uh...*snaps fingers in vain attempt to remember* you.
  14. kj3400

    Ice Block

    It's not exactly what I was looking for. I was expecting it to be more...um...3D.
  15. kj3400

    Amy's Artwork

    My alter ego would probably be the best motivator. Just saying.

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Anyone can recommend a good gaming mouse? My mouse wheel has given up. Last mouse was steel series diablo iii edition (I know, it's been a while)
And then I figured out a way to doing a "regular animation" that's affected by PIXI particles. So now each frame of the animation gets particle effects. Soon my dreams of a world without QSprite will be realized. :kaopride:
Currently every NPC in my RPG gets a name, its kinda useless to name all, but Its also cool, somehow.
Biggest prob is to come up with different names. xD
I'm back from my visit to my family. Was really great to see them again after a year even if I had to get tested for covid for the visit.
Procrastination at it's finest.

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