With VisuMZ_4_EncouterEffects, Setting $gamePlayer._higherLevel = true; turns the player invisible. So the Passage system tile passages work, but the visual is broken. The overpass tile turns the player _higherLevel on and they become invisible until they reach an underpass tile.
Using the only plugin OcRam_Core v1.04 and Time Progress (active) battle system. On enemy death, the game falls into a loop trying to add knockout( death state))
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