Logged in just to make my maybe last profile post, to say that I'll be inactive until I don't know exactly when. Do not expect me to return anytime. It's not like anybody really cares, but in the next time, I'll be on Undertale Wiki (I'm an admin there now).
In my games I usually don't make storyline first. First are scripts, then music and graphics, then maps and at the end scripts. AM I CRAZY??? Once I made a map of a very large forest, which purpose was to connect two towns. Then I made up storyline that happens on that map... Other time I found a very scary spritesheet of stabbed characters. And then made up a part of storyline where some character gets killed, just so I can use that spritesheet...
So I am working on a big DLC package for my game.... and it will add a new intro and extend the ending of the base game, while of course adding additional content to the game... Yeah, that should work! lol
I'm stuck, I'm making some of Mr. N's Dialogue but I can't finish his full Dialogue...heres what I got now [this is the part I'm stuck on] "You treat me like a
bug, I'M SICK OF IT, you had me make these...abominations...well, now..." and at the "Well, now...' part I'm stuck at, anyone got Ideas?
Merchant: Diamond Sword cost 100 Diamonds
F.Magic Knight: I don't have Diamonds,what should we do? M.Knight: I don't have any choice,i have to Buy Diamonds with my Card F.Magic Knight: You do?
(M.Knight's Balance Just Have 1.25) M.Knight: (Chuckle) Maybe,later…
Decided to add the option to customize decor/furniture in the player's base -- a couple of item options per furniture slot, some different carpets, etc. It's not really difficult to event, but oh goodness it's much more tedious to implement than I anticipated :'D