Finally finished writing the code to allow state damage and duration to be affected by a battler's Potency (AGI) & Endure (LUK) parameters. Now the player and enemies alike can have weakness or resistance to status effects that feels more natural.
Barring immunities for specific enemies and special gear anyone can be affected by anything in some way now and their stats will determine the severity!
Barring immunities for specific enemies and special gear anyone can be affected by anything in some way now and their stats will determine the severity!
Gonna be upset if it really is just me being dumb.