So, apparently plugin command for changing the player's collider still doesn't work?
I have tried this, and some other variations, but nothing :(
(plugin command)
qMovement changeCollider player, default, box 48, 48, 0, 0
Not sure what's the issue here, but I fail to change the text window's color. Changing window.png doesn't work and neither YEP_Core configurations. The windows stay pitch black.
I wonder if I could change it through js folder (rpg_core, windows, etc.)
Any thoughts?
Working on my custom on map title screen. Could I somehow force a New Game via script call?
I've tried SceneManager.push(Scene_Map); ,but it doesn't seem to work properly. It seemingly ignores the player's game start location and doesn't clear any switches, variables, etc.
Would it be better...
Okay, forget changing the volume, please, cause I'm not looking for any alternatives.
I'm just asking if anyone knows whether I can check if a certain choice is about to be selected(I call it hovering, but not with a mouse, but selection area).
I'm experienced with eventing and have links to...
My game doesn't support the mouse.
The menu is made of SRD Picture Choice plugin.
There are plugins that can display things(hints and images) depending on what choice you're hovering, but I need more flexibility.
I could remake it using simple show pictures commands but then the menu would be...
I'm working on my custom menu.
Is it possible to check whether the player's "selection" is above a certain choice(hovering)?
I want the player to be able to change the volume by pressing the right\left buttons and do the same with other options in the menu.
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