Recent content by KotoYama

  1. RMMV Check which actor is currently selected\has a turn in battle?

    Thx, I figured it out: BattleManager.actor().actorId() BattleManager.actor().name()
  2. RMMV Check which actor is currently selected\has a turn in battle?

    I'm using BARREY Common Events in Battle plugin and it works fine which mean there's gotta be smth wrong with these script calls: All of them give me "0" no matter what
  3. RMMV Check event's priority type via script call

    I ended up using this :) $gameMap.event(this.eventId()).isNormalPriority() Solved
  4. RMMV Check event's priority type via script call

    I'll check @ShadowDragon solution, thx :) It's basically a single-direction dash movement.
  5. RMMV Check event's priority type via script call

    I'm scripting some event's movement outside the default pathfinding and these events should be able to detect whether they gonna have a collision with an unpassable event or not. WIthout this script, they would just ignore events since and go right through.
  6. RMMZ Get ID of selected skill via script call

    Makes sense. I just got used to using scripts for everything.
  7. RMMZ Get ID of selected skill via script call

    Always forget about Game Data :0 Thx, this should work
  8. RMMZ Get ID of selected skill via script call

    Because I don't want to create a separate common event for each skill. All of the skills will trigger the same one. Then it calculates which have been used and applies effects accordingly.
  9. RMMZ Get ID of selected skill via script call

    I need to get ID of a selected skill via script call which then would trigger a common event that will change certain variables based on what u've chosen. Is it possible?
  10. RMMZ Removing battle scene windows' backgrounds and battle command selection window

    UPD. Nice script call by @caethyril which does exactly what I need :) Solved
  11. RMMZ Removing battle scene windows' backgrounds and battle command selection window

    I tried a bunch of things but seems like changing Window.png graphics is the only reliable option
  12. RMMZ Customizing choice highlight via Script Call

    U're right. I switched to MZ recently. This works thx.
  13. RMMZ Removing battle scene windows' backgrounds and battle command selection window

    Basically what I'm looking for. Is it possible without any plugins? I managed to do that in MV, but no luck with MZ so far
  14. RMMZ Customizing choice highlight via Script Call

    Getting the same error for both solutions, unfortunately: Uncaught TypeError: Cannot set property 'alpha' of undefined Uncaught TypeError: Cannot set property 'alpha' of undefined at Window_Gold.Window_Selectable._updateCursor (BlinkingCursor.js:4) at...

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We've been tricked, we've been backstabbed and we've been, quite possibly, bamboozled.

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Finally figured out the source of my problems - WindowBase's contentsWidth() doesn't actually return the width of its contents :kaoswt2:
Lies of P. 5/10. It's like Dark Souls if you removed everything great about Dark Souls. It makes me want to replay Dark Souls.
poor Edward has some kind of affliction

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Keeping on my crowdfunding page rigging, making gifs to make the wall of text look more sparkly glowy.
Made this one and it made me laugh.

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New sprite in action! A-1-2 looks kinda goofy might need to upscale some of the tiles and decorations. And maybe change eliza's creepy laugh to more of a neutral mouth

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