I'm using BARREY Common Events in Battle plugin and it works fine which mean there's gotta be smth wrong with these script calls:
All of them give me "0" no matter what
I'm scripting some event's movement outside the default pathfinding and these events should be able to detect whether they gonna have a collision with an unpassable event or not.
WIthout this script, they would just ignore events since and go right through.
Because I don't want to create a separate common event for each skill. All of the skills will trigger the same one. Then it calculates which have been used and applies effects accordingly.
I need to get ID of a selected skill via script call which then would trigger a common event that will change certain variables based on what u've chosen.
Is it possible?
Getting the same error for both solutions, unfortunately:
Uncaught TypeError: Cannot set property 'alpha' of undefined
Uncaught TypeError: Cannot set property 'alpha' of undefined
at Window_Gold.Window_Selectable._updateCursor (BlinkingCursor.js:4)
at...
New sprite in action! A-1-2 looks kinda goofy might need to upscale some of the tiles and decorations. And maybe change eliza's creepy laugh to more of a neutral mouth
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