Recent content by kR1pt0n1t3

  1. kR1pt0n1t3

    Sprites Freeze while Script is running

    Hello, I have a question about character sprite stopping moving while a script that calls bitmap picture animation is run. So I have an event on the map with stop animation on and a character sprite set. As I start the game, the character sprite is moving as it's supposed to. At some point...
  2. kR1pt0n1t3

    RMMV Looking for a script

    I think you're right but I won't know for sure until I try it. Thanks a lot man.
  3. kR1pt0n1t3

    RMMV Looking for a script

    Hello. Not sure if this is the right subforum to ask for this, but I don't know where else to ask this. Basically, I remember there was a script that allowed you to edit any RMV game window size just by starting the game through RMV editor. You could then select any menu window just by mouse...
  4. kR1pt0n1t3

    RMXP Wineskin Icon

    You're right.... I went through the file like 5 times while zoomed in gimp and somehow missed it! Thanks a lot man!
  5. kR1pt0n1t3

    RMXP Wineskin Icon

    I did go through her XP/VX/Ace 24*24 icons but sadly I didn't find any wineskin or anything that could pass as such although I did find a lot of other good icons there.
  6. kR1pt0n1t3

    RMXP Wineskin Icon

    Resource Type: Icon Maker Format: XP Art Style: Normal XP RTP. Description: Just need a wineskin icon. I can't find any. Reference Images: Google for wineskin images for reference.
  7. kR1pt0n1t3

    Problem with a script for Balloon Icon (XP)

    I missed that part :) Thanks again.
  8. kR1pt0n1t3

    Problem with a script for Balloon Icon (XP)

    Works fine now. Changing @character_sprites[ev] to @character_sprites[ev-1] actually didn't work so I changed it back. It seems the second part you said to change did the trick tho. The script works now. Thanks, sir.
  9. kR1pt0n1t3

    Problem with a script for Balloon Icon (XP)

    The script works in a new project. When I delete the script below, the balloon icon script now displays animation above the main player sprite but it does not display it above the soldier anymore for some reason. How would I go about identifying what the issue is? Any suggestions? # #...
  10. kR1pt0n1t3

    Problem with a script for Balloon Icon (XP)

    #===============================================================# #>>>>>>>>>>>>>>>>>>>>>>>>>>>>SCRIPT<<<<<<<<<<<<<<<<<<<<<<<<<<<<<# #===============================================================# # # #...
  11. kR1pt0n1t3

    Basic tips for a beginner on RPG Maker XP?

    I really don't know what to tell you other than that you should go on youtube and type "rmxp tutotrial" and watch some videos there. There are just too many things for anyone to explain it to you properly here using just text.
  12. kR1pt0n1t3

    Matching Sound Effect with Animation Speed

    I got it to work. Because of the parallel process in events the switch didn't get turned on when it should and that's why the script was running. After adding the wait command after the turn switch on command all works fine now. Thanks for the help. EDIT: Would it be possible to add another...
  13. kR1pt0n1t3

    Matching Sound Effect with Animation Speed

    :=) Works! One last thing is that I need help with being able to disable the script with a switch. i tried putting case filename if $game_switches[850] == true # -- BEGIN CONFIGURATION ------------------------------------------------- when '001-Fighter01' then...
  14. kR1pt0n1t3

    Matching Sound Effect with Animation Speed

    I still keep getting error even when I added "attr_reader :move_speed" to Game_Character Could you add a control switch to the script so I can enable/disable it at will?
  15. kR1pt0n1t3

    Matching Sound Effect with Animation Speed

    Works like a charm. It always amazes me when people come up with solutions like this. I wish I had such an understanding of RMXP code structure so I could write something like this. Thanks man! EDIT: Is it possible to increase animation speed more than 6 - Fastest as you can set in the edit...

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Made an attachment for the HUD that I can control the visibility of with switches. This tracks the current amount of items needed to finish a quest. Once you meet the requisite, it turns into "complete" because I figured it would be a good way to tell the player they're done. Also it stops numbers from going off of the UI.

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