I have a question about character sprite stopping moving while a script that calls bitmap picture animation is run.
So I have an event on the map with stop animation on and a character sprite set.
As I start the game, the character sprite is moving as it's supposed to.
At some point...
Not sure if this is the right subforum to ask for this, but I don't know where else to ask this.
Basically, I remember there was a script that allowed you to edit any RMV game window size just by starting the game through RMV editor. You could then select any menu window just by mouse...
Works fine now.
Changing @character_sprites[ev] to @character_sprites[ev-1] actually didn't work so I changed it back.
It seems the second part you said to change did the trick tho.
The script works now. Thanks, sir.
The script works in a new project.
When I delete the script below, the balloon icon script now displays animation above the main player sprite but it does not display it above the soldier anymore for some reason.
How would I go about identifying what the issue is? Any suggestions?
I really don't know what to tell you other than that you should go on youtube and type "rmxp tutotrial" and watch some videos there.
There are just too many things for anyone to explain it to you properly here using just text.
I got it to work. Because of the parallel process in events the switch didn't get turned on when it should and that's why the script was running. After adding the wait command after the turn switch on command all works fine now.
Thanks for the help.
Would it be possible to add another...
One last thing is that I need help with being able to disable the script with a switch.
i tried putting
if $game_switches == true
# -- BEGIN CONFIGURATION -------------------------------------------------
when '001-Fighter01' then...
Works like a charm.
It always amazes me when people come up with solutions like this.
I wish I had such an understanding of RMXP code structure so I could write something like this.
Is it possible to increase animation speed more than 6 - Fastest as you can set in the edit...
Okay... I'm injured and stuck in bed with a bad knee. And I'm only 24! I shouldn't be limping this badly, but my leg refuses to fully straighten and it hurts if I try to push it.
At least I have my games to work on.
To elaborate on "safety" since bgillisp locked the thread, some lunatics will take reports personally and decide to harass people who file reports or otherwise complain about them. Me, I don't care but others seeing that might nope right out of discussion. Being a former mod back in the mid-2000s for some gaming forums in by BYOND days I can tell you some people go crazy.
Made an attachment for the HUD that I can control the visibility of with switches. This tracks the current amount of items needed to finish a quest. Once you meet the requisite, it turns into "complete" because I figured it would be a good way to tell the player they're done. Also it stops numbers from going off of the UI.