Recent content by Kraus2189

  1. None of the assests im utlizing in GIMP will load up properly in MZ

    well I,ve already re added the source to my game. Same results. and Ive just deleted the source from my game as well. with the same results.
  2. None of the assests im utlizing in GIMP will load up properly in MZ

    So I've gotten most of the issues resolved with the game not loading apparently it was a size issue. that problem is taken care of. I have most of the sprites moving rather well in my game. and have added a few plugins since to make them take the animations I need for basic movements. But im...
  3. [MZ] JABS - J's Action Battle System

    My apologies. Im new to the page. and the whole forum thing. Im attempting to avoid posting in places that havent been active. And i would'nt have knew where to begin searching for this thread. But thank you for linking me here.
  4. [MZ] JABS - J's Action Battle System

    he's located here. on the site. https://forums.rpgmakerweb.com/index.php?threads/mz-jabs-js-action-battle-system.131663/
  5. [MZ] JABS - J's Action Battle System

    Does anyone know where the update to JE's J-BASE file is? the demo only comes with v1.0 and I need to figure out how to update it. If at all possible. Ill take any awnsers from the Plugin Author himself most especially. Ive looked all over Github and feel like i'm being taken on a wild goose...
  6. None of the assests im utlizing in GIMP will load up properly in MZ

    Thanks for you all's Advice. I will let you know if my situation improves or not once i fix all of these issues. My apologies for the confusion if there was any. Im new to all of this. the underscore thing i never even thought about.
  7. None of the assests im utlizing in GIMP will load up properly in MZ

    apparently my Map files. those files are too large to process. but here's how it ended up in MZ.
  8. None of the assests im utlizing in GIMP will load up properly in MZ

    alright hang on. ill try it that way.
  9. None of the assests im utlizing in GIMP will load up properly in MZ

    As far as the map. Im attemping to get them loaded in through the img folder. but due to them being uploaded in a Layer folder which i had to create in order to ensure the parallax would work they aren't even retrievable through that method. so i had to export the file as a character img in...
  10. None of the assests im utlizing in GIMP will load up properly in MZ

    I'm actually having difficulties with my USB port so i cant get the images I just took. I am using a Parallax plugin. GALV_layerGraphicsMZ. I was attempting to make it a parallax. as far as the Version Im using it is Version 1.3.3. and as far as the screen shots unfortunatly i cant seem to get...
  11. None of the assests im utlizing in GIMP will load up properly in MZ

    Ive just recently started making my own game.( yes im a newb.) And for the life of me,I cant get any of my assets to appropriately load for RPG MZ. I just recently did a map in GIMP and the MZ just turns it into copy images. Not to mention i cant get a single character loaded in. it always...
  12. RMMZ Looking for Help: Collission Charakter Sprite (144x144px)

    I wonder if any of this is realitive to my current situation. I use PVGames assets for my game. and im currently using MZ. i just started making my game about a week ago. and I've been using Gimp to create some characters. the only problem ive been having is that my characters will not load...
  13. RMMZ Battles on the map like Zelda

    I noticed this thread. I'm New and am in search of maybe a free program or plugin that could make it to where your not entering turn based battle. combat akin to Zelda or dark souls, for RPG Maker MZ. Ive already read some of the comments that you all have posted. are those the only places you...

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Hello again, mortals.
Been playing through Skies of Arcadia again, and it really makes me wanna see someone try to implement how ship battles were done in the game into RPG Maker (or really just in general).
split.png
split view of both versions of the pocket city you traverse through. there's differences like areas only being accessible in one version of Autumn Bay. or events that only happen in one or the other.
theortically if there were a developer who spied on people's game playthroughs and changed things in real time to make it harder for them, what might be said game developer's motivation?
Hi everyone! Enjoying this nice long weekend. How are you all doing? :)

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