Added MZ version if anyone interested :)
It's just compatibility upgrade there are no new features or functionality difference compared to MV version. So i decided to stay in one thread for both versions.
You can do some ugly direct calls to sprites if its what you want
var picSpriteset = SceneManager._scene._spriteset.children.find(obj => obj.children.length >= 99);
children - is your picture IDs from 0 to 99
No its not, this works just fine for MZ too - https://forums.rpgmakerweb.com/index.php?threads/rmmv-android-deployment.120454/
I have created sample android studio project from it and it can be used just like altimit sample. If you have problems with that guide i can share my sample.
@VTDraws ¯\_(ツ)_/¯ I cant recreate your problem, no matter how many new cursors i add to folder - they all appears in json after playtest. If you can recreate problem in new project and send it to me in pm i can look in to it.
I've been busy with other things lately but I'm getting back into working on stuff for my game next month. I think I'm going to fiddle with making NPC busts next, mixing and matching stuff from DLC I've purchased.