Recent content by Krimer

  1. Krimer

    Screen Variables

    Added MZ version if anyone interested :) It's just compatibility upgrade there are no new features or functionality difference compared to MV version. So i decided to stay in one thread for both versions.
  2. Krimer

    RMMZ How to get the width and height of a image.

    You can do some ugly direct calls to sprites if its what you want var picSpriteset = SceneManager._scene._spriteset.children.find(obj => obj.children.length >= 99); picSpriteset.children[0].width picSpriteset.children[0].height children[0] - is your picture IDs from 0 to 99
  3. Krimer

    What happened to iOS export option?

    Yes, usage is the same as altimit. Here, try it if its work for you :) link google drive used with latest android studio, settings for SDK manager was like this:
  4. Krimer

    What happened to iOS export option?

    No, i have ported some test projects of RMMZ with it
  5. Krimer

    What happened to iOS export option?

    No its not, this works just fine for MZ too - I have created sample android studio project from it and it can be used just like altimit sample. If you have problems with that guide i can share my sample.
  6. Krimer

    Play GIF in MV (PKD VPlayer)

    @Makual latest RPGMV project version (not editor version) is needed. Plugin does not work for 1.5.2 and lower, only 1.6.2 is supported.
  7. Krimer

    Mouse System Ex

    @VTDraws ¯\_(ツ)_/¯ I cant recreate your problem, no matter how many new cursors i add to folder - they all appears in json after playtest. If you can recreate problem in new project and send it to me in pm i can look in to it.
  8. Krimer

    Mouse System Ex

    Its default MV function but it behave differently on different versions of nwjs for this plugin. Was added for fix endless loading with this plugin in 1.5.0 version of MV, for 1.6.2 its not needed.
  9. Krimer

    Mouse System Ex

    @VTDraws @Solar_Flare You can always try to use fixed version of the plugin, posted by me in this thread :)
  10. Krimer

    A New RPG Maker draws near! Command?

    Its just how new version of nwjs looks like nowdays, so new maker use same stuff as MV, just a bit newer UPD: oh sorry, mistranslated your words, dont mind me :)
  11. Krimer

    Conditional Branch > Script > Comparing

    Is a correct one, and its works. If in your project it doesn't, then you are doing something wrong with values of your variables or some plugins broke it. As you can see all works just fine
  12. Krimer

    Localization tool

    For translation, best tool is translator ++ there is thread here - link But latest versions you can found only in author ******* - link Latest public version is here - link It can do all you mentioned
  13. Krimer

    Game Scene Stabilizer - Version 7.2.0

    @chaucer Hi, there are some errors in 6.0.0 version of plugin. Tested in new clean project, no other plugins. Errors apears on game start.
  14. Krimer

    Screen Variables

    Sure, why not :D Make sure player can't open menu during fadeout when using this script call, because opening menu will clear fadeout effect.
  15. Krimer

    Screen Variables

    No, sorry. But if you want you can use those script calls for fade the whole screen: SceneManager._scene.startFadeOut(x) SceneManager._scene.startFadeIn(x) x - duration.

Latest Threads

Latest Posts

Latest Profile Posts

A beloved family member passed away due to complication to combat COVID and diabetes. Rest in peace Grandma.
Just got FES pack for my MZ. The details of the tilesets and chars seem not very compatible with MZ rtp. Look like they are scaled up. Not saying it's bad, but just won't fit well.
I've been busy with other things lately but I'm getting back into working on stuff for my game next month. I think I'm going to fiddle with making NPC busts next, mixing and matching stuff from DLC I've purchased.
Just finished composing a boss battle theme!

Forum statistics

Latest member