There is a huge difference between real life and a game, though, and part of that is that we try to make games fun, engaging and cool. Sure, you might have to take a while to swap weapons irl, but in a game why shouldn't it be instant if it makes the battle more fun and interesting?
I've played a few games based around Pathfinder and DnD before. The pathfinder ones, especially, were based on campaigns that we'd played. They were a bit ridiculous (the healing/damage randomisation doesn't work out very well for video games and balance) but still kinda fun.
Guys, just make your stuff compatible with MZ. Use it as the base to jump off of. If there's a compatibility issue, then you can easily get in contact with VS and ask them about it. Or not.
Either way, you'll grow a lot more and better for it by learning directly from the source code instead of...
You guys rocked it as per usual! It's great to see! Love the angel's wings - they're so fluffy! And the noses on the goblins are ajsldjiwajeihjralsdj so freaking cute/weird XD
I do love the waterfall tiles tho. So nice.
But the real thing I love most? @Candacis you made proper long grass...
@Kupotepo The event is over as of this weekend. These streams are me playing what games came of it. The event itself was held on rpgmaker.net (RMN) and I usually stream the event games that come from events run there. In the next few weeks, for example, we're having two events - one based on MZ...
Honestly boils down to - if you can't afford, don't buy. Simple as that.
I want an elgato capture card. I can't afford it. Am I going to rage and complain at the creators, demanding that they give me one for free? No. I just suck it up and make use of what capture software I can afford/get for...
Some tips though!
- Healing should heal more than a normal enemy can take off you x2-3 (for low healing).
- Money dropped by one pack of enemies should be able to cover the cost of at least half your item healing spent for the battle.
- Trash mobs shouldn't hit more than 50% of your life. The...
Honestly? The best way to do it is to playtest test test.
There's a lot of people out there who are happy to help with that, if you ask. Not sure if there's a thread around here for it, but I'm sure a quick search will pull something up. But yeah, testing is the way to go.
Was playing a little Stardew Valley, (haven't in ages) and she comes around and asks, 'oh, whatever happened to those pixel art you were suppose to be doing, pretending you were going to be selling... to nobody.'