I want to hide the Formation Menu UNTIL a part of the game. With the System 2 i can hide it from the start but... only that?
in MV you can do this setting a variable as a condition for the scene using yanfly engine, but idk if its possible in MZ.
Yeah, at last i made the state works with a main troop event (the one that starts in every combat)
IF: Script: $gameParty.battleMembers().contains($gameActors.actor(1))
Change State: Entire Party, + THIS STATE
Change State: The Actor 1, - THIS STATE
And the state had these note...
I updated the plugins and placed them correctly
still happening, even with your version of the code.
Also i didn't modify the js files o anything on the project/RPG Maker so tbh, i don't know what im doing wrong.
I start the test battle, the actors doesn't shows up and i lose the match.
BUT it works in a blank project.
the first thing i did was disable all the non-visustella plugins to get clear that wasn't the problem. And yeah, keep happen.
AND a testing session later, i get this to work in my...
1. Worked! thank you!
Ill post the code If someone is looking for something similar
value = Math.round(value * 1.5);
Worked too, thanks!
Now i read these two questions i see i wasn't very clear...
Hello! I have some questions
1- I'm tryng to make an skill that deals more damage if the target have absorbtion barrier.
It is *possible* if you use the state barrier in the code, but ill be adding more barrier states than just one.
SO i thougth: it is possible to make something like this?
I'm doing a fairy tale project Little Red Riding Hood and the Woodsman. I'm almost done with the demo in my native language and I intend to make a demo version in English as well. I'm just going to use the translator because I don't know the pronunciations very well, I only know how to say "Hey" and nothing else..