Yes, it might cause issues. But this is eventing. User ease of access is more important than efficiency. Otherwise you could've solved the core problem via coding. Beside, you don't know how much condition there will be. I don't like having my event have 10+ nested IF ELSE. It's unpleased to the eyes and will just make tracking difficult, unless CTRL+F is a thing. I guess you never experienced making complex event.
I have this MV plugin I made for my personal use that alter the default pictures feature. It smoothen show / move / erase picture, convert x y coordination to percentage of game screen size, and make "rotate picture" to actually rotate the picture, not spin em.
Planned to post it, but then I realize rarely people use pictures anyway.
"Back then there's no black or white people. They are colorless. God don't like it. He smite some people, charred em to black. The rest got scared and turned pale white." "Wth, grandpa?! What did you teach the kids?"
Did my first script call in an event! It's completely useless and just because I thought it'd be cute if looking at clocks in-game made the character say the real-world time, but it's fully functional scripting and I did it all by myself!