Yes, it might cause issues. But this is eventing. User ease of access is more important than efficiency. Otherwise you could've solved the core problem via coding. Beside, you don't know how much condition there will be. I don't like having my event have 10+ nested IF ELSE. It's unpleased to the eyes and will just make tracking difficult, unless CTRL+F is a thing. I guess you never experienced making complex event.
I have this MV plugin I made for my personal use that alter the default pictures feature. It smoothen show / move / erase picture, convert x y coordination to percentage of game screen size, and make "rotate picture" to actually rotate the picture, not spin em.
Planned to post it, but then I realize rarely people use pictures anyway.
Symphony Celestia: Prophecy of the Falling Stars RPG Maker music pack WIP. Symphony Celestia is a new series that focuses on symphonic and orchestrated music to tell a story. Each story will include compositions that make up that story from beginning to end. Themes include: Battles, adventures, character themes, etc. Below is a video preview to the first story.
My first game is going to have the main character more or less create monsters as his party members.
Thanks to the plugin creators still producing content for MV, I might be able to give each of the monster members a personalized range of tactics during combat. I liked how the devs made it like that in FF6.