Yes, it might cause issues. But this is eventing. User ease of access is more important than efficiency. Otherwise you could've solved the core problem via coding. Beside, you don't know how much condition there will be. I don't like having my event have 10+ nested IF ELSE. It's unpleased to the eyes and will just make tracking difficult, unless CTRL+F is a thing. I guess you never experienced making complex event.
I have this MV plugin I made for my personal use that alter the default pictures feature. It smoothen show / move / erase picture, convert x y coordination to percentage of game screen size, and make "rotate picture" to actually rotate the picture, not spin em.
Planned to post it, but then I realize rarely people use pictures anyway.
"Back then there's no black or white people. They are colorless. God don't like it. He smite some people, charred em to black. The rest got scared and turned pale white." "Wth, grandpa?! What did you teach the kids?"
The MZ first look stream was quite good. Looks like we get a lot of generator parts right off the bat this time around. Lots of cool clothes, helmets, facial marks, etc. Looking forward to playing around with it.
That moment when you realize your game size without the sound is 51.1 MB.... But with it (unoptimized as it is) it's 156 MB.... I guess it's time to do a bit of sound optimizing. Also I learned that deployed for Windows it's 308MB... Apparently MV adds a pretty hefty helping of stuff on deployment.
I wanna try making my game into an app because that sounds cool but I am so lost on how to
I found some tutorial but they all seem to use an older android studio(2.3.3)? I think the current version is 4.0.1?
is there an updated tutorial or do I need to find a way to get 2.3.3.?