Things have slowed down a bit on the project, but hoping to pick back up on development in the coming week or two. All maps in the demo are now connected up, so we really just need to finish off the battlers, voices and finish up some bugs. Hopefully we'll have the demo released...
thanks! Glad u like what you see!
SFX sourcing sites, definitely some good stuff out there on a first pass look. I was going to look for a sound engineer but looks like there is a good selection for both commercial and royalty free projects. Cheers for the tip!
I've just finished organizing music files from a music Humble Bundle I purchased a while ago (putting in specific themed playlists, deleting from playlists, deciding which games they'll be used for. etc.). I'm feeling pretty confident that the sound design for my games will be up to high standards. Sound design seems to be relatively under-discussed as a topic in game development imo.
So I just got back from SeaWorld and I'm back to working on my game. I'm stuck on Shadowstar, mainly due to needing two more princesses... I have all the canon and toy princesses, plus Sunset Shimmer just for kicks. I decided not to include Cadence since this isn't in that era. But... I'm going to have to design two OCs now.
I'm looking at/working through a simple game tutorial. Town, dungeon, boss; town, dungeon, boss; etc. (Thanks, Yanfly!) I'm itching to make something complex but experience (and past disappointment!) tell me to go slow and learn.