I'm a mother of two, a trained Electronic Engineering Technician and I love to write and draw.
My writing is generally fantasy based, tending towards high fantasy with the occasional modern fantasy. Right now, my largest writing project is a Fanfiction based on Skyrim and Dragon Age with my second largest being the writing portion of my WIP game Starshard: Riverlords.
Illustration wise, I draw varied things but currently working on practicing backgrounds.

I love RPGs, story based games and simulation games. Currently, I'm alternating between Frostpunk and Sheltered. I love love love post apocalyptic rpg/simulation games or any one that requires me to build up and survive.

I'm currently working on two games. Starshard: Riverlords and Verloren: Starcrossed.
Starshard was been a WIP for a few years now but is a High Fantasy / Steampunk RPG about a young woman discovering that reality isn't quite what she thought it was. I ended up combining it with my entry for IGMC 2018 River Lord. River Lord was a High Fantasy game about a person growing up and dealing with the unfortunate changes adulthood brings them. Starshard: Riverlords takes the stories of both and combines it as I found them to be a lot similar after I took a look at where I wanted them to go.

Verloren: Starcrossed is a Visual Novel based on one of my short stories. It's a sort of Lost in Space Otome focusing on a mechanic aboard a Diplomatic vessel. It's basically my go to for when I find I'm putting too much stuff in Starshard so who knows if it'll ever get finished.
August 22
About Me
Mom of Two, Electronic Engineering Tech, Happy to write and Draw
First Language
Primarily Uses
Writing, Illustration, Video Games, Movies, Sci-Fi & Fantasy Genres
Electronic Engineering Technician


Starshard: Riverlord | Noavel Manor | Verloren: Starcrossed | Steel And Shadow
Art Thread | Sketch Workshop | MV Resources | General Resources | VNM Resources
Long time lurker | Part time Illustrator/Writer | Big time Nerd
Tutorial: MV Moving Wall Tutorial



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Working on animation. Trying to see if I can apply it meaningfully to my games!

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