l8rose's latest activity

  • l8rose
    l8rose reacted to Tonbi's status with Like Like.
    SF_Actor3_8 added! https://forums.rpgmakerweb.com/index.php?threads/tonbis-material-factory.103843/post-1155775
  • l8rose
    l8rose reacted to whtdragon's status with Like Like.
    It was my birthday yesterday woooo /) ~ 3 ~)/)~~
  • l8rose
    l8rose commented on whtdragon's profile post.
    Happy Birthday!
  • l8rose
    l8rose reacted to Tonbi's status with Like Like.
    SF_Actor3_7(Alex) added! https://forums.rpgmakerweb.com/index.php?threads/tonbis-material-factory.103843/post-1154377
  • l8rose
    l8rose reacted to Tonbi's status with Like Like.
    SF_Actor3_6 added! https://forums.rpgmakerweb.com/index.php?threads/tonbis-material-factory.103843/post-1154377
  • l8rose
    l8rose reacted to Hyouryuu-Na's comment on l8rose's profile post with Like Like.
    Is it your knee, if I remember correctly? Well whatever it is, I hope everything goes well for you! <3
  • l8rose
    l8rose reacted to Ninjakillzu's comment on l8rose's profile post with Haha Haha.
    Better take some Rad-Away!
  • l8rose
    l8rose commented on l8rose's profile post.
    It is, still hasn't healed like it should have. Thank you, hopefully this just ends up being a confirmation that I just need really...
  • l8rose
    Happy to help. =]
  • l8rose
    l8rose updated their status.
    Woo! Getting another xray today. Much fun, very irradiated.
  • l8rose
    Persistent text variables use the following format: {PT:<group>.index/name} so it looks like you're missing a few extra bits for the...
  • l8rose
    While it can get fancier, the easiest way to do this is to use an Input Text Command followed by a Set Object Data command. Just be...
    • characternamechange.png
  • l8rose
    l8rose reacted to Tonbi's status with Like Like.
    SF_Actor2_5 (sunglasses ON/OFF) added. https://forums.rpgmakerweb.com/index.php?threads/tonbis-material-factory.103843/post-1152550
  • l8rose
    l8rose reacted to orochii's status with Haha Haha.
    It is written: "only \n[1] can defeat \n[20]"\|\|\|\|\|\^
  • l8rose
    l8rose updated their status.
    Happy New Year!

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"Minus 1 fixes everything" ~ @Tea's Jams

lol, it's true
My game is a puzzle-RPG fusion about non-euclidian geometry, with the main combat system being running through mazes created by the bosses before time runs out, and most of the enemy names and designs are math puns... Is this original enough or need I go on? :kaopride:
I really hope that people like to read my "devlog" in this post. I made a little habit to always go on this post every month and update my progress it's a great way for me to tell myself this: You can do it!
Made a surprising amount of progress in these past two days. Really helps when parallax mapping breaks limitation and allowing me to be creative and make maps that match my vision.

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