Recent content by laaghisce

  1. laaghisce

    If using DBS, what are more creative ways using agility that you can think?

    I kept Agility as the turn determinant stat, though, here are other factors it affects. -Bonus to Hit Rate, Physical Evasion, Magical Evasion, and Critical Evasion -Primary damage stat for items that are thrown, or skills that are themed around speed. Ex: Fire Bomb damage formula is a.agi * 4 -...
  2. laaghisce

    Post-Game Superboss?

    I haven't designed a superboss in project, though, I have a three thoughts: As a pattern for the superboss (or any boss), they may activate elemental shields throughout the battle. It strengthens their resistance to one element, however, they become equally more susceptible to another element...
  3. laaghisce

    RPG Maker MV 1.3.0 Update!

    That fixed it, thank you!
  4. laaghisce

    RPG Maker MV 1.3.0 Update!

    The title screen loads, but once I start a new a game I get this error. http://i.imgur.com/fzlnl5s.png http://i.imgur.com/rSow7gJ.png edit: Here are the plugins that I'm using. http://i.imgur.com/Ha5rCHI.png http://i.imgur.com/gIYKklQ.png http://i.imgur.com/O52cYI4.png
  5. laaghisce

    I like the sound of it! but I would assume there isn't much value in replaying the game, unless...

    I like the sound of it! but I would assume there isn't much value in replaying the game, unless there is challenges to the boss fights that unlock things... such as optional bosses. "Beat the boss without exploiting it's weakness!" "Beat it under 'x' amount of turns!" etc
  6. laaghisce

    dragons!! ;) )

    dragons!! ;) )
  7. laaghisce

    you don't have to pay attention to the competitive part of it or let it bother you. there's a...

    you don't have to pay attention to the competitive part of it or let it bother you. there's a lot of fun to it as much as there is to someone who plays it non-competitively/casually.
  8. laaghisce

    wow, what a sacrifice! :( but that does sound very worth it~ ;D

    wow, what a sacrifice! :( but that does sound very worth it~ ;D
  9. laaghisce

    Laaghisce's Resources

    Thanks! It was the style I was going for.  BD
  10. laaghisce

    added a new battler to my resource thread! its a surprise wink wink

    added a new battler to my resource thread! its a surprise wink wink
  11. laaghisce

    Laaghisce's Resources

    SURPISE, DID A DRAGON SPRITE WOOOHOOO that took too long but it was worth it  ;_; Updated the first post! Enjoy! ;D
  12. laaghisce

    Pacman and DR!! I hope we're able to buy them at least ;o;

    Pacman and DR!! I hope we're able to buy them at least ;o;
  13. laaghisce

    Damage Alterations : Resistances and Weaknesses

    @hadecynn Ah, that makes more sense. I can see status effects affecting resistances on a much smaller scale than 400%, it sounds pretty balanced to me with small bonuses. With states that alter resistances on a small scale, it's easy to imagine it being used by both the player and enemy.
  14. laaghisce

    Damage Alterations : Resistances and Weaknesses

    @hadecynn I do like the sound of states altering the target's resistances, but as ksjp17 says it could potentially be chaotic. However I can see this working very well if the game revolved around purely exploiting the enemy's weaknesses. I would not enjoy that sort of mechanic in a game, but...
  15. laaghisce

    Your thoughts on secret/super/postgame bosses?

    As AwesomeCool said, I really enjoy fighting superbosses that have some sort of build up throughout the plot, like NPC's talking about a legend or as little as reading it through one book. While I don't mind random superboss gods, I strongly prefer built-up superbosses. I loved the fight...

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Where do i have to play Heisei Pistol Show the same creator that made Re: Kinder Parun
I really get the feeling I should be doing regular YouTube videos whenever I make something cool in my game, instead of waiting for massive changes. But not going to lie... I always feel like it's never quite enough to merit an update, until it's a drastic change. :kaoswt:
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