Labyrinthine
Last Activity:
Aug 21, 2019
Joined:
Jun 23, 2014
Messages:
445
Likes Received:
392
Trophy Points:
63
Gender:
Male
Birthday:
Jun 1, 1982 (Age: 37)
Location:
Labyronia

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Labyrinthine

Artist/ Developer, Male, 37, from Labyronia

Veteran

Working again with enthusiasm! Jan 22, 2019

Labyrinthine was last seen:
Aug 21, 2019
    1. Labyrinthine
      Labyrinthine
      Time to draw some graphics, since I can't seem to find anything appropriate enough to edit.
    2. Labyrinthine
      Labyrinthine
      Mapping caves with reliefs- a decent way to spend eternity.
      1. 1 person likes this.
    3. Labyrinthine
      Labyrinthine
      I can't believe I've missed Moghunter all these years! 
      1. Hollow 1977
        Hollow 1977
        Has he left the forums for good?
        Mar 1, 2016
      2. Labyrinthine
        Labyrinthine
        No idea. I just meant that I've somehow missed his scripts. 
        Mar 1, 2016
    4. Labyrinthine
      Labyrinthine
      I paid 7 euros for a new mouse, and it's pretty good with additional buttons!
    5. Labyrinthine
      Labyrinthine
      Time to create another needlessly big area.
    6. Labyrinthine
      Labyrinthine
      And now I gotta go through the first 188 maps of my project to check messed up auto shadows from each map. Ugh!
    7. Labyrinthine
      Labyrinthine
      I just got severely stuck in my own labyrinth.
      1. Wavelength
        Wavelength
        Way easier to get lost than you'd expect, and it's good you figured that out now instead of after your game's complete!  Widen the passageways, simplify the design, and include landmarks or other obvious points of reference so the player will have a sense of where they are and where they've been.
        Feb 26, 2016
      2. Labyrinthine
        Labyrinthine
        Hmm... might be giving more attention to landmarks from now on.
        Feb 26, 2016
    8. Labyrinthine
      Labyrinthine
      Anyone know a good weather script I could use for blowing snow effect?
      1. Labyrinthine
        Labyrinthine
        One that could be used commercially.
        Feb 10, 2016
    9. Labyrinthine
      Labyrinthine
      Alt-Enter fullscreen seems to kill the lag in Windows 10 suddenly? Even the maps that should lag 'cause of too many events run with no hiccups at all. How can this even be.
      1. Labyrinthine
        Labyrinthine
        Or maybe this is the actual normal performance and I've been using a laggy mess all these years with Win 8...
        Jan 24, 2016
    10. Labyrinthine
      Labyrinthine
      What do you think about unskippable text in games? How and when to use it?
      1. View previous comments...
      2. Marsigne
        Marsigne
        @Alexander Amnell - I know about that, but as I said, if there is music synchronization, even 0.5 seconds of difference can make a lot of issues/confusion. There are also times where there are parallalel movement going on (that is more specific, not a common case though), and as the first case, even little time can make a lot of difference.

        It really depend on how the scene structure is made, as yes, there are ways to make unskippable text unnecessary, but there are specific cases where it is necessary. I think these cases are more prevalent when the the game is story-based, so that is why I said it can be necessary in those kind of games.
        Jan 24, 2016
        1 person likes this.
      3. Alexander Amnell
        Alexander Amnell
           We'll just have to agree to disagree here I suppose, I don't think I've ever played an rm game that had music synchronized to the dialogue before, but I guess it could be somewhat necessary if your scene flow is truly that controlled. As for parallel movements in cutscenes, I'd normally view that as sloppy design choice, unless I was given a very specific indication to think otherwise. A hundred event sprites can easily be controlled perfectly through a single, leading event in cutscenes, I've always viewed parallel processes as more of a background/immersion tool for having events act independently of player action, they just aren't a very good tool for scene control because of how unpredictable they become, and in most cases sticking to single event autorun control will allow you to do the same thing in a much more controlled way.
        Jan 24, 2016
      4. Marsigne
        Marsigne
        @Alexander Amnell - By "parallel movement" I didn't meant using "Parallel Process" but actual parallel (as the name suggests) movement, like multiple sprites moving in a timed matter (kinda hard to explain I guess). And yes, in the same event. And about a scene having music synchronization, I have a few in my youtube channel, if you want to check them out. While I have not truly used music synchronization to the full extent (mostly subtly), the synchronization can still add to the scene.
        Jan 24, 2016
        1 person likes this.
    11. Labyrinthine
      Labyrinthine
      I need a motivation boost :|
      1. View previous comments...
      2. Shiroi Akuma
        Shiroi Akuma
        You can do it, bro. If you don't believe in yourself, then believe in me, believing in you!
        Jan 18, 2016
      3. Labyrinthine
        Labyrinthine
        Thanks! :)
        Jan 18, 2016
      4. Alkorri
        Alkorri
        Try playing music! Sometimes it helps get me into the rhythm while working :)
        Jan 18, 2016
    12. Labyrinthine
      Labyrinthine
      Sometimes it feels like getting results faster would be possible.
    13. Labyrinthine
      Labyrinthine
      From Yanfly to Matseb and every resource artist between: I love you people! You are the ones that aid us make our dreams to reality!
      1. dreamfall887 likes this.
      2. Labyrinthine
        Labyrinthine
        Also, happy new year to everyone and let's keep on working hard :)
        Jan 1, 2016
        dreamfall887 likes this.
      3. EternalShadow
        EternalShadow
        beeeeyoonnnd realityyyy! /shameless plug, jk


        Indeed they are!
        Jan 1, 2016
      4. Matseb2611
        Matseb2611
        Just wanted to say thank you for the kind words, man. :)
        Jan 2, 2016
    14. Labyrinthine
      Labyrinthine
      Planning cities is not one of my strengths :S
      1. Haydeos
        Haydeos
        Medieval? This guy might help, even though it's minecraft :p
        Dec 31, 2015
      2. Labyrinthine
        Labyrinthine
        Thanks ^^
        Dec 31, 2015
      3. Hudell
        Hudell
        Don't run for mayor!
        Dec 31, 2015
    15. Labyrinthine
      Labyrinthine
      Trying to find an optimal relation between work and breaks.
    16. Labyrinthine
      Labyrinthine
      The third world map of L3 is almost ready. I'm gonna have to double my speed if I want to finish this in my lifetime.
    17. Labyrinthine
      Labyrinthine
      Anyone else got sudden lag with Windows 10?
      1. View previous comments...
      2. Artificer
        Artificer
        windows 10 interface sucks
        Dec 5, 2015
      3. NeoFantasy
        NeoFantasy
        Actually k was lagging on windows 8 my max frame rate in ace would be around 20 now even during complex battle animations etc I stay around 50.
        Dec 5, 2015
      4. NeoFantasy
        NeoFantasy
        ^using windows 110 now
        Dec 5, 2015
    18. Labyrinthine
      Labyrinthine
      Labyronia 3 is officially 1/5 completed. Been working like a maniac, and I need a beer or two soon.
      1. Ekanselttar
        Ekanselttar
        Congrats! Hope you finish it soon so I get to try it! :D
        Nov 20, 2015
    19. Labyrinthine
      Labyrinthine
      1/6 of my project completed, and I've been working almost a year...
      1. Accendor
        Accendor
        Well, at least you are making progress! Only 5 more to go! Or, perhaps 6 for debuggding, but as long as you keep going everything is fine :)
        Oct 28, 2015
    20. Labyrinthine
      Labyrinthine
      I think I can die in peace once Labyronia 3 has been completed. OR, I may keep on doing Labyronia games 'til I'm 80 =P
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  • About

    Gender:
    Male
    Birthday:
    Jun 1, 1982 (Age: 37)
    Location:
    Labyronia
    First Language:
    Finnish
    Here's some philosophy/scientific observations concerning the Pendant of Labyronia, which is in a way the main "character" in Labyronia games.










    Game making, spiritual stuff, music, drums.

    Signature

    Offering free Steam keys for game reviews. PM me if you're interested!
    Take a peek into the five elemental worlds on my website:
    http://labyronia.wix.com/labyroniaelements