Recent content by Lady_JJ

  1. Lady_JJ

    RMMV Math Maven - One Map Challenge

    @Kupotepo and @akoniti : Thank you both. I am working on a larger project based upon this simple design.
  2. Lady_JJ

    RMMV Switches, switches, switches and more switches

    Were you able to download? Link is dead for me. Edit: Sorry. Just noticed that the later link was, in fact, a link. Easily downloaded.
  3. Lady_JJ

    Randomized Words?

    Put all your item names in an array and do the same as you did for words. Q #1 - What items have you already included in your game? Q #2 - Will you be adding an item to the player's inventory?
  4. Lady_JJ

    JavaScript questions that don't deserve their own thread

    This is so perfect! Thank you very much. Works like a charm and now I can move on to adding details to the game.
  5. Lady_JJ

    Randomized Words?

    Unless you can give a clearcut example of what 'randomize multiple words in a sentence means,' I'm afraid I'm fresh out of ideas. Use different variables, same concept.
  6. Lady_JJ

    JavaScript questions that don't deserve their own thread

    I have a need to place a list in a javascript variable as an array and then pick a random element of that array. I can do that with this event The displayed variable looks like this and I get the expected outcome ..... but, when I input that same text from a textfile, written the exact...
  7. Lady_JJ

    Randomized Words?

    That's because you are displaying variable 0001 instead of variable 0003. Change to Good, good. That means you are \v[3] and the marketing can begin. Variable 0001 is holding the entire array (list of words). When you select one word, then that one word goes in to variable 0003. Make that...
  8. Lady_JJ

    Randomized Words?

    I used this block of text...
  9. Lady_JJ

    Randomized Words?

    Okay, since you're not very good at explaining what you DO want to do, maybe you are better at explaining what you DO NOT want to do. Start with this It puts an array of words in variable 0001, selects a random number in variable 0002, and pulls out that random word, then stores that random...
  10. Lady_JJ

    Randomized Words?

    A variable is a labelled virtual box that you use to store something in. So, in the game, you have a bunch of control values you can use to store data. The data can either be numerical or a string. Basically, a numerical is anything that can be used in a math equation, for instance 3 or...
  11. Lady_JJ

    Randomized Words?

    I also wanted to read data from an external text file. I found this plugin by Ozubon that seems to work well for what I need. Note that Ozubon clearly states the plugin won't work with mobile/android devices. And, because it uses Node J.S., I'm not even sure it will work on a Mac. But it...
  12. Lady_JJ


    And do you expect any RMW store bundle to be announced prior to the end of the pre-order period?
  13. Lady_JJ


    I so wanted to preorder immediately, but I don't have a Steam account and see no reason to join. So looks like I should hold off on the preorder, because I am definitely interested in the bundle.
  14. Lady_JJ

    RMMV Arthur - My first RPGMaker Game

    Played your game last night. I thoroughly enjoyed it. Hard to believe you completed the game within the 20 day trial period. It's obvious that you are not new to RPG's, though. The dry wit parody approach had me laughing all the way through, well, except for those times when the storyline...
  15. Lady_JJ

    Request for pendant necklace MV

    Thought I would post a screenshot of my character wearing Avery's beautiful necklace. (Note, I added an extra link to the righthand side because the necklace didn't quite fit around the high collar. I hope I didn't spoil the artwork by doing so.) Therese wearing her amulet I am not an artist...

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Finally finished my first big game since joining the forums! Please check out Petal Knights!
Back home now :cutesmile:

Many thanks to all my fellow game devs. for all the support during this crazy time.

Feeling a bit rough but much better then bein' hospitalized at least.

Now time to get back to the code :D
Added skill ranges, and very basic implementation of scope, with a rule called "empty tile" that simply returns true if the selected tile is empty (has a battler), and false otherwise

This means movement range and attack ranges are all automatically implemented.

More info:
Stone masons are hard at work creating beautiful sculptures for your games...
When you realize @Kupotepo is a champion among RM Web users, and it all makes sense now:

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