I am using your wonderful plugin allowing for Equipment to change variables. I was wondering, would it be terribly difficult to make this apply to states as well? I find that I'd like more flexibility with the variable parameters I'm using. Perhaps you don't want to revisit an old plugin, but I'd be elated if you did.
I always see a few people asking for C# in next engine and I always thought: Do I not know enough about that language to tell it will affect extensibility and customizability to the negative? Watching a video from SumRndmDde today I feel confirmed.