Recent content by LadyBaskerville

  1. LadyBaskerville

    For the one in my current project, I got lucky - saw someone mention the font (I think here on...

    For the one in my current project, I got lucky - saw someone mention the font (I think here on the forum even), checked it out, and realized it was exactly the style I was looking for xD But my general criteria are: Sans-serif, free, readable from the other side of the room - and then find a...
  2. LadyBaskerville

    RMMV Run Common Event when selecting weapon from menu?

    That makes more sense! Unfortunately, that's still not what I'm looking for and it doesn't seem to be easily adaptable for my needs - I need to run the Common Event when the weapon is selected from the inventory, i.e. this scene: independent from whether or not it is being equipped. (Although...
  3. LadyBaskerville

    RMMV Run Common Event when selecting weapon from menu?

    @ThreeSixNine That link leads to the MV damage formula thread, which I assume is not what you meant to link? :rswt
  4. LadyBaskerville

    RMMV Run Common Event when selecting weapon from menu?

    That would be possible, but not ideal, since the weapons in question should still be equippable and appear in a separate inventory tab from the regular items. Edited to add: I can look into coding this myself if it hasn't been done, I was just hoping I could save myself some work if a plugin...
  5. LadyBaskerville

    RMMV Run Common Event when selecting weapon from menu?

    By default, RMMV allows the player to scroll through their weapons and armor in the inventory, but doesn't allow any actions from there. I would like to run a Common Event when the player presses the Action Button on a weapon in the item menu, just like it is possible for regular items. Does a...
  6. LadyBaskerville

    Recommend rpg maker games with alternative combat/conflict?

    It's been a long time since I played it, but I remember Last Word having a rock-paper-scissors-like argument/debate system instead of combat - it was pretty fun.
  7. LadyBaskerville

    Tips for localizing game

    I would advise against making a separate copy of the game for each language. Any additions or bug fixes you make after localization will have to be repeated in every version of the project, which adds both more work and room for error - especially if you're planning to translate the game into...
  8. LadyBaskerville

    Which aspects of Game Development in your own RPG Maker game projects do you do?

    (Would the RM event command system qualify as a visual programming language? It contains most essential elements of a regular programming language (variables, control structures; arguably, even limited object orientation with given classes; and common events can be used in a very similar way to...
  9. LadyBaskerville

    Shadow of an object with fire inside

    The light would shine out from the gaps, with the bars of the fire cage/basket casting shadows - images 3 and 7 from here are the closest references I can find right now.
  10. LadyBaskerville

    RMMV SRD HUD Maker and Font Option

    Bump, just in case anyone else has any ideas. I might end up writing an expansion if this isn't easily doable with the existing functionality.
  11. LadyBaskerville

    RMMV Github Plugin Error Please Explain - Td and Span Showing [SOLVED]

    @dopan The plugin description and help are not supposed to look like that... @Raggon Can you open one of the affected plugin files in a text editor like notepad? Are the <span> etc. tags part of the plugin file? If so, that means you downloaded the plugins incorrectly - redownloading them in...
  12. LadyBaskerville

    What could be good ideas to make RPG Maker games' gameplay a more pleasant experience to the player?

    I agree that "pleasing" is too broad and subjective of a category (even what I personally like in a game varies a lot depending on (sub-)genre, style and execution), but in the interest of bringing this thread back to a productive discussion, I'll try to give an answer. Since you seem to be...
  13. LadyBaskerville

    RMMZ Are there any Plugins for MZ that changes tiles on a map using current map tiles?

    Check the Fossil thread - there are instructions for how to use plugin commands on "fossilized" plugins in the opening post. Unfortunately, I don't own MZ so I can't give more direction than that.
  14. LadyBaskerville

    RMMZ Are there any Plugins for MZ that changes tiles on a map using current map tiles?

    Shaz' Tile Changer should be able to do this - as far as I know, it uses the tiles from the tileset of the current map. It's written for MV, but someone in the thread said they got it working in MZ with FOSSIL.
  15. LadyBaskerville

    Options menus, accessibility and content warnings

    (For context: I'm not part of the demographic that needs specific accessibility features in order to play certain games, but I greatly appreciate them in many of the games I play - the cub cut effect you mentioned. Still, this is coming from the perspective of someone who is just starting to...

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