Recent content by hexlar

  1. hexlar

    Custom Menu Save Issues

    I‘m making a custom menu for my game which transfers you to a dedicated menu map and turns the player into a cursor. There the player has the option to save but when the game is saved, it‘s saving on the current map - the menu map. So, when the file is loaded, the player is still on the menu map...
  2. hexlar

    Input, animation and sound lag

    Ahh, I see! That was exactly my problem, thank you very much!
  3. hexlar

    Input, animation and sound lag

    Hello! I've run into a very annoying problem with RMMZ, hopefully there's an easy fix to this. I work on both a Macbook and a fairly good Windows PC and keep my game files on an external hard drive, this setup works well and I ran into this problem before, when I used only my PC to make changes...
  4. hexlar

    TSR_Mirror

    Works like a charm, thank you!
  5. hexlar

    TSR_Mirror

    Wonderful! Thank you so much! Thank you too! Very kind of you two!
  6. hexlar

    TSR_Mirror

    Yes, that‘s exactly what I mean! To bad it doesn‘t work with this plugin but you said there is another one that would do the trick? Which one are you talking about?
  7. hexlar

    TSR_Mirror

    Hello! Is there any way to change the sprite shown in the reflection? Or can it only replicate the sprite which is currently used? Thank you!
  8. hexlar

    Calendar Screen - Turning Player into Cursor

    Heyo! I've been trying to figure out a kind of visual calender for my game for some time but I keep running into the same problem. See, the calender - as an ingame item - now teleports the player onto a seperate map where the player funtions as a cursor. I got this working, so big deal...
  9. hexlar

    Hover-over, seperate Menu/Diary?

    Ahhh, I totally get what you're saying. I just hoped I could avoid scripts at all, but tbh it wouldn't hurt using them. Yeah I'd want to create a different picture for each information since I'm better at art than anything else. The diary would include information picked up through the game...
  10. hexlar

    Hover-over, seperate Menu/Diary?

    Yes, I thought about creating a common event aswell, I'm not experienced enough to mess with scripts, haha! I mean, I have a basic understanding of what I need to do but I'd rather hear the opinions of more skilled users. Ah, sorry, I don't know how else to describe it. I just wanted to make...
  11. hexlar

    Hover-over, seperate Menu/Diary?

    Hi, first of all!  I really hope I'm posting in the right thread, I couldn't find a tutorial that explained my specific idea/problem. I'll try to make this as clear as possible, I'm not a total newbie to the RPG Maker but I'm not a pro either, so please bear with me. ;; What I'm trying to...

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When I learned about multithreading in C++, one of the first things was that while heap is shared, each thread has its own stack and it's impossible to access another thread's stack.
So I wrapped the variables into a static class and passed its address to another thread. And it worked.
More characters from my game )
bandicam 2023-03-31 07-42-50-549.png
ScreenShot_3_30_2023_10_5_45.pngstarted working on a new area today. It's a warped version of being inside someone's home. Also moved the face and Panic gauges to be out of the way of the map names. switching moods actively changes what you encounter. Calm is normal while anxious is all the way up to Manic.
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And yes kiddos smoking, alcohol and too much coffee or tea are bad for you - but in the 20's we didnt know that yet xD


This is for demonstration of random vocal.

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