Recent content by Larry

  1. Larry

    Galv's MV Layer Graphics

    Works like a charm! Thanks so much, hopefully no issues arise in the future with it but right now it works perfect.
  2. Larry

    Galv's MV Layer Graphics

    Link to the plugin https://galvs-scripts.com/2015/10/30/mv-layer-graphics/ Yes, I know for a fact it can be used during battle. Except the plugin/script commands that set the graphics -- from the examples provided with the plugin are set before the battle processing.
  3. Larry

    Galv's MV Layer Graphics

    Hi, I was wondering if anyone knew how to apply the layer graphics for Galv's layer graphic plugins during battle? I'm making a skill in my game that adds a dust/mist over the battle scene but can't seem to figure out how to do it. I've tried Soul_MV's battle Layer which just isn't compatible...
  4. Larry

    Changing Actor Battler Based on HP

    Tried so many angles on making this work. Anyone? I've rearranged note tags, plugins, tried to put a state within a state, etc....lol
  5. Larry

    Changing Actor Battler Based on HP

    Yeah, I've been messing around with the notes and I can get it to transform OR I can get it to wait till the HP triggers the state but I can't get it to where the HP triggers the state which then makes the actor transform.
  6. Larry

    Changing Actor Battler Based on HP

    Yeah, I'm using this method to pull off transformations. However when you add these notes in the notes of the state that is triggered by HP it doesn't take. It won't transform the actor which leads me to believe that the Custom Passive Conditions and Custom Apply Effects don't run together or...
  7. Larry

    Changing Actor Battler Based on HP

    So, I've been trying to set up a state that changes the actors battler image when the actor's HP reaches a certain number. Currently, I several different states that change the actor battler but those are trigger by skills. So those aren't an issue. I've been using Yanfly's Auto Passive States...
  8. Larry

    Atk Power seal/lock Skill

    Interesting. I feel like this is what I was doing. I will revisit it when I get back. I stepped out to grab some lunch.
  9. Larry

    Atk Power seal/lock Skill

    Actually, I'm gonna stick with it. I have to learn how to do this stuff....
  10. Larry

    Atk Power seal/lock Skill

    So lost... I give up. I'll maybe come back to it when I get my other skills completed. I've spent so much time on this one skill.
  11. Larry

    Atk Power seal/lock Skill

    So here's what I did. I created the state 'Seal atk' Then I created the skill that would cast the state. So now in all instances I have to make it so that if the target is under the state 'Seal atk' the atk+(increase) would = 0. 'Seal atk' State is empty but I refer to it in custom execution...
  12. Larry

    Atk Power seal/lock Skill

    I still can't get this right.
  13. Larry

    Atk Power seal/lock Skill

    I'm back!
  14. Larry

    Atk Power seal/lock Skill

    :dizzy: Alright. I'll get back to work/learning when I get up. Its 3:23a here ;_; and I need to rest. I will be back at it as soon as I wake up though!
  15. Larry

    Atk Power seal/lock Skill

    Well, I wanted it to be temporary. So, Player would use the skill, we'll just call it "Atk seal" and select the target. Once the target is selected, said target will be in the state where it won't be able to increase its atk for however many turns I say in the state. In other words, yeah I...

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To be released 2021/10/21
Now that I made this "What the MZ RTP is missing" spreadsheet it's itching me to fill some the gaps D:
Aaaaand I completely forgot about the RMMV Chicken Rave my brother decided to implement in a parody of my VERY FIRST UNFINISHED project. We could not escape the chicken rave... The chickens would block the ladder...
I love how I can look up a problem I'm having with my game, find a post from like six years ago that addresses the issue, and the solution provided still works in RPG Maker.
It's times like those that my life feels really easy XD
Change costumes with equipment!

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