v1.1 seems to have no effect on the vehicles for me. I'm not using any other plugins for the boat, which is quite slow.
I just want to bump it up to a 5 or 6. Does it matter where in the list this Plugin goes?
EDIT: Once I renamed the plugin to "Speed Manager" (needed a space) it started doing...
I'm trying your plugin (works great) as a tool for my testers to quickly adjust individual character levels in-game from the Item Menu.
For this is works great. I wanted a Level Down ability as well. I tried to copy the entire .js file into a new file, updating the names to...
Hello, I'm trying to simulate some aspects of a roulette wheel in a gambling game.
I'm using variables and currently have the numbers working.
I'm attempting to use a variable array to easily check if the Number entered is either Red or Black.
Rather than have 36 conditional branches, I was...
Hopefully an easy one, but I'm noticing something erratic.
I have Reset Switches set to "No" in the plugin and Kill Switch set to "No".
I have one event in a cave set to this: Light 1500 #FFFFFF
If I have an transfer event take me to another map (like a cut scene) then return me back to the cave...
Hello, I'm using the StealSnatch plugin and I enter the command to Snatch an item from a foe.
But, because I'm using ATB, another player get's the jump ahead and kills the foe before Snatch is executed.
This triggers a Method isStolen error in the plugin.
I know this is probably because of the...
Thanks, yeah. I do remember on a previous project I did the Buffs/Debuffs as States route.
Because of not being able to Stack with multiple application, I was hoping to just use the straight Buff/Debuff mechanics.
I do have Yanfly's Buffs & States Core installed so I'll see if his Youtube has...
Hello, I'm looking to create a weapon called the Dispel Staff.
On a normal attack, I'd like for it to remove any buffs an enemy may have. (or as a set % chance to remove them)
I see this is possible via the Skills UI on the Param tab. "Remove Debuff".
Even using a State via the weapon when...
I'm having trouble what should be a basic thing here.
I have a bow user with Bow-related skills. When using the skills like "Aim", the character performs a generic animation that isn't her firing a bow with the missile type animation. How do I accomplish this?
I have all the animation sequence...
Does Export to PC not produce an .exe anymore?
It used to I believe until this update. Now I see a Game.rpgproject file instead of a Game.exe.
How can you share with others who don't own the software now?
I just had my first real fire. Dad made burgers for lunch and the grill caught fire. He tried to get water but I told him you should never put water on a grease fire. So I got him the fire extinguisher under the sink and we managed to put it out. I can still smell a little of the smoke coming from the patio, but at least it's clearing. It sure was scary though.
Could not for the life of me figure out how to implement the dual/triple techs in Touch the Stars in a player-friendly way. Was describing all the problems to my wife and just rubber-ducked a solution that should work brilliantly.