I am wondering if there is a simple way to remove the battle transition and cut straight to the battle?
I have been searching for a good while now with no findings. I thought this would be something that would have been asked for and solved already but I haven't found the answer...
Hey, try using KSU_Parallax Smoothing found in the Kaus Ultimate Overlay thread: https://github.com/samsam2310/Zatho/blob/master/js/plugins/KSU_ParallaxSmoothing.js
(This sharpens pixels my game - not sure if it's what you're looking for though!)
Hey, I have this issue too. It has been quite a few months since I have used RPG Maker much but I seem to think that Shaz's Cache Manager helped a little (not entirely) - it may help but I can't be sure.
Edit: I think that I suffer more from this because my game is made up from Parallax...
It has been a long time since I've had a chance to work on Untold Questiny but during that time I've been filling sketchbooks with ideas - I'll be reformatting this post and updating it to reflect my new ideas.
For now, here are the class armour sets as sketches for each of the 10 classes:
Hey, just wondering if anyone knows of a way to disable the automatic movement when holding down the left mouse button to walk? I don't want to disable it completely as I need single clicks to still move as intended. Thanks!
Would it be easy for you to add an option to make the window peek from the bottom of the screen as well as just from the top? No worries if you don't have the time - it's a fantastic plugin, thanks Galv!
Hmm, I see, thanks Shaz. Actually, I didn't do this manually in Ace, I think it was part of another plugin, possibly by Yanfly.
It isn't a huge problem right now, I guess I'll come back to it when I know exactly which menu windows I'll actually be using and then modify each individually (I'm...
If you plan on making a game, want to have extra features and you can't write plugins yourself, you're going to have to learn to solve these kinds of 'issues' using trial & error tactics with a lot of Googling and asking of questions. It may seem overwhelming at first but after a few months of...
With my project, I want the player to have access to all the tools they need to get from New Game to Credits as soon as possible; I want the player's progress to only be impeded by the player not knowing how to use the tools the game provides.