Recent content by LeeOccleshaw

  1. LeeOccleshaw

    [YEP] Yanfly Engine Plugins

    Useless?!  :O Haha, the switch idea is a very good one - if that was a feature I'd be even happier. Still happy though, good job Yanfly, it has inspired me to build my art assets a little differently!
  2. LeeOccleshaw

    Remove Battle Transition?

    @Exhydra Thanks a lot! I set that to return '2' instead of 60 which somehow created a crazy scrolling effect with my parallax background which is even better. Bonus thanks! :D  
  3. LeeOccleshaw

    Remove Battle Transition?

    Hey all, I am wondering if there is a simple way to remove the battle transition and cut straight to the battle? I have been searching for a good while now with no findings. I thought this would be something that would have been asked for and solved already but I haven't found the answer...
  4. LeeOccleshaw

    Random Art Thread

    I have just started experimenting with animated pixel art (I need to brush up before I start making assets for my game!)  :guffaw:
  5. LeeOccleshaw

    how do I get rid of pixel artifacts when going full screen

    Hey, try using KSU_Parallax Smoothing found in the Kaus Ultimate Overlay thread: (This sharpens pixels my game - not sure if it's what you're looking for though!)
  6. LeeOccleshaw

    Menu Open Repeatedly

    Hey, I have this issue too. It has been quite a few months since I have used RPG Maker much but I seem to think that Shaz's Cache Manager helped a little (not entirely) - it may help but I can't be sure.  Edit: I think that I suffer more from this because my game is made up from Parallax...
  7. LeeOccleshaw

    Haha, breaking the Internet! :)

    Haha, breaking the Internet! :)
  8. LeeOccleshaw

    Untold Questiny

    It has been a long time since I've had a chance to work on Untold Questiny but during that time I've been filling sketchbooks with ideas - I'll be reformatting this post and updating it to reflect my new ideas.  For now, here are the class armour sets as sketches for each of the 10 classes:
  9. LeeOccleshaw

    Disabling walking when holding left click down?

    Thanks - I am not sure how to 'play around' with that touchCount - I don't know how to script etc. I tried simply changing the number 15 to another and it didn't seem to do anything! ^^
  10. LeeOccleshaw

    Disabling walking when holding left click down?

    Hey, just wondering if anyone knows of a way to disable the automatic movement when holding down the left mouse button to walk? I don't want to disable it completely as I need single clicks to still move as intended. Thanks!
  11. LeeOccleshaw

    My game's going to be made one pixel at a time - I haven't even started yet!  :guffaw:

    My game's going to be made one pixel at a time - I haven't even started yet!  :guffaw:
  12. LeeOccleshaw

    I'm not seeing anything - Windows 8 though.

    I'm not seeing anything - Windows 8 though.
  13. LeeOccleshaw

    Galv's Battle Action Info

    Would it be easy for you to add an option to make the window peek from the bottom of the screen as well as just from the top? No worries if you don't have the time - it's a fantastic plugin, thanks Galv!
  14. LeeOccleshaw

    Move Help Window location from top to bottom?

    Hmm, I see, thanks Shaz. Actually, I didn't do this manually in Ace, I think it was part of another plugin, possibly by Yanfly. It isn't a huge problem right now, I guess I'll come back to it when I know exactly which menu windows I'll actually be using and then modify each individually (I'm...
  15. LeeOccleshaw

    yanfly's video ijnstruction videos worthless.

    If you plan on making a game, want to have extra features and you can't write plugins yourself, you're going to have to learn to solve these kinds of 'issues' using trial & error tactics with a lot of Googling and asking of questions. It may seem overwhelming at first but after a few months of...

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With my project, I want the player to have access to all the tools they need to get from New Game to Credits as soon as possible; I want the player's progress to only be impeded by the player not knowing how to use the tools the game provides.
Just a little close up shot...
finally drew the last member of "team outcast" for my game. since my game has a lot fighting game elements in it, there's bosses in teams of three like King of Fighters.
What do you guys think about Survival mechanics in games (Hunger, thirst, etc.)?
Do you find them to be an enjoyable obstacle or a bit of a nuisance?

Asking for a friend... :stickytongue:
Run Script Calls & Play Unique Sound Effects With Each Skill & Item | RPG Maker News #113

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