Uh, I don't know if it's okay to post on this still, but I'll share what I cooked up just now for you.
Page 1 is basically the main event.
Page 2 checks if the switch/quest to kill the wizard is still active.
Page 3 will activate if you say no, and the NPC will never give you a quest again...
Considering I've only just begun working on a small project of my own (yet still trying to find ways to make it feel immersive, etc on my small scale), I have to say that I'm rather impressed by this. Hopefully, I'll be able to make something similar one of these days...
a friend of mines said I need an elevator pitch for my game. he then went and gave me his for his comic... then I realized I have no idea how to explain my game the way he did his comic lol.
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