Recent content by lerugray

  1. lerugray

    Custom battle system

    Hopefully you don't mind, but im struggling to create my own CBS and may borrow your first few lines of code just to get it going, have my own mechanics in mind.
  2. lerugray

    Where to start for creating Custom Battle System

    maybe im dumb but I still can't find the battler functions lol, if anyone can point me to them i'd really appreciate it, thanks
  3. lerugray

    Where to start for creating Custom Battle System

    Any chance you could direct me to the part of the system code that deals with the battler? It's a bit hard to pick out in all that code :)
  4. lerugray

    Where to start for creating Custom Battle System

    Perfect! Thank you so much, this is just what I need to get started, thanks again :D
  5. lerugray

    Where to start for creating Custom Battle System

    Is there any RPG MV specific documentation I should be familiar with before I start? or should I just start building something similar in JS that could run in a console? Or should I start building this specific for MV? I assume for example I would need several window commands for MV. Thank you...
  6. lerugray

    Where to start for creating Custom Battle System

    This is great! Thank you so much, I have an average understanding of programming, albeit with python so I think I can understand most of this, from what I understand JS doesn't use any classes which may make it a little easier on my brain.
  7. lerugray

    Where to start for creating Custom Battle System

    The graphics I meant to be extremely simple as I want to focus on mechanics. Not sure if you have ever seen the original Wizardry 6 combat screen but here is how it looks, it doesn't even switch to a different screen. I should note that I'm using the FPLE MV plugin with this game.
  8. lerugray

    Where to start for creating Custom Battle System

    Hello All I have a finished set of combat rules I would like to use instead of the standard sequence that RPG maker uses, it's much closer to the original Wizardy style games. I know a little bit of JS and have just recently started learning, but can code a bit in python and understand most...
  9. lerugray

    Help with Choices that depend on switches.

    These are PERFECT! Thanks so much
  10. lerugray

    Help with Choices that depend on switches.

    Hi all So another member was helping me with a character creation engine, ive been understanding most of it but im a little clueless as to what to do here Within the show choice, I would want to basically have a class choice be available if a switch is on and unavailable if off, but I am not...
  11. lerugray

    Character Generator Question

    oh yeah, and not sure what you mean by ### whoops meant to send this in our chat lol my bad, and not I get it, my bad, i assume im doing this with a conditional branch, think this is all starting to come back to me now, thank you for bearing with me.
  12. lerugray

    Character Generator Question

    Yeah I was curious how I would have done character specific variables anyway given the limitations of the system, wouldnt I have had to have done multiple conditional branches? like if current char is 1, yada yada yada
  13. lerugray

    Character Generator Question

    beautiful, thank you so much dude, ill get to work on this now, youre the best!
  14. lerugray

    Character Generator Question

    Hello all, in the interest of not bombarding one member with tons of questions, I figured I would ask for help here. Gracious member Traveling Bard came up with this logic for setting events for a character generation idea I had, below is the logic. As of right now I've been putting these...
  15. lerugray

    Wizardry Style Character Creation

    Would have edited previous message but couldnt figure out how to quote, I'm not exactly sure what you mean/how to do this part. How do I check for something that hasn't been created yet? Do I have to do checks for each one? Thanks for the help again, next time ill throw these questions in a pm

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