light487
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  • Forcing myself to take a break so I can get a fresh perspective and start work to fix up the project. I have many ideas to make it better based on feedback but I don't want to jump too quickly.. :)
    Got my demo packaged up, with RTP included it is around 110MB. I have tested it on my wife's laptop and it all works perfectly. Now just have to wait for tomorrow to release it :)
    light487
    light487
    You too.. your demo is coming out soon too, right?
    LoneWolfDon
    LoneWolfDon
    I'm gonna be releasing a Blade-of-Rage early-Demo in the Release Something Weekend event. It's just about ready now I think.
    Dark_Metamorphosis
    Dark_Metamorphosis
    I'm releasing for RSW as well! Looking forward to see the work of you guys! :) (And test your new version LoneWolf, since I took part in Beta-testing an earlier version of yours) :)
    Ok.. demo is ready to go.. now I have to wait for the RSW to actually release it.. so I guess I will be working on the next sections of the game in the meantime.
    Looking forward to getting home from work so I can finish off the demo of my project.. hopefully the testing I do tonight, after the small number of changes I need to make, proves that it is ready for release..
    Dark_Metamorphosis
    Dark_Metamorphosis
    Looking forward to it :)
    LoneWolfDon
    LoneWolfDon
    Good luck with it. I'm working furiously to implement some additions and improvements to my own project too (for the Release-Something-Weekend). Still more to do, but, I've very close to having a well working Demo.
    Wow.. so close to a demo now I can taste it. It's about 1.5 hours of gameplay and seems to be balanced fairly well. Have a bug list of approx 12 things.. but other than that.. done.. need to go to bed now though.
    light487
    light487
    Ooops.. kept working anyway.. down to 3 cosmetic bugs and a need to add more save points.. then it's all done! :) Definitely have to be for tomorrow though :)
    Lesson Learned: Don't import ALL music.. just do them as you need it.. *sigh* Such a hassle removing all the ones I am not using and not knowing exactly which ones that is..
    Hrmm.. think I will need to come up with a enemy scaling system.. it doesn't seem hard to do.. just check actor level and equipment and process battle of appropriate level. It's going to have to wait till after my demo is released though..
    2 hours of play-testing done.. can see the end in sight for the demo release. 4 to 6 hours more work should do it. Looks like I will make it for RSW.
    Final week leading up to RSW: Need to link all my story up, add a better title screen, add a credits/end screen and polish up some other areas in anticipation of releasing my first ever demo! :) Very exciting! :)
    LoneWolfDon
    LoneWolfDon
    Yep.. same here. My Blade-of-Rage Demo is almost ready for Play-Testing.. then while that's being done, I need to finish up a few more things (such as like what you mentioned, along with some other important things). Good luck! :)
    Dark_Metamorphosis
    Dark_Metamorphosis
    I got some final things to add to my new beta version as well, I hope I will have the time to polish it all up before the RSW :p It's gonna be so awesome to see what everyone will release! Good luck to you both! :)
    light487
    light487
    Yeh! I'm pretty excited about the whole thing really... just thinking about it, I can think of at least 10 parts of my game that need work to get it ready.. I want to get it ready for a play-test before the weekend. I am thinking of playing through it tonight and writing down all the problems as I go..
    Methinks I better start making a list of credits so I don't lose track of the third-party stuff I am adding..
    ShinGamix
    ShinGamix
    I wish there was an easier way to do this. Maybe a way to notetag resources.
    I think the hardest thing is trying to balance treasure accumulation with equipment prices and equipment stats so each is meaningful and satisfying to the player...
    Reynard Frost
    Reynard Frost
    Plan Tiers and Gates. One section of your game uses Tier 1 equipment and pricing, then when the player passes a certain gate (a new area, a certain boss defeated) then they require the next level of gear/pricing.


    Think of it all in term of Stages, like Super Mario Brothers and it's easier to organize. (Even if the game isn't exactly in a stage-like format)
    light487
    light487
    Hrmm yeh.. ok, I'll see what I can do with that methodology. Thanks.
    AeonSpark
    AeonSpark
    I've been wondering this too, but a Tier system is likely the best solution to this problem! Thanks!
    Grrr.. just spent 2 hours creating light/shadow maps only to realise I exported the wrong layers :( Now I have to do the whole thing again.. at least I have guides to where I should draw the lighting though.. but still.. so annoying.
    Blodeuyn
    Blodeuyn
    Aww :( That sucks.
    light487
    light487
    All fixed now.. but it feels like it is not as good as it was the first time even though I know it's pretty much identical.. *sigh*
    Getting read for my 3rd GMD day today :) Not really sure what I will be working on tonight.. need to clean the house first though..
    LionHeart48
    LionHeart48
    This music will pump you up for the 3rd GMD day
    light487
    light487
    Hehehe.. maybe.. can't hear it at work unfortunately.. but I'll try it when I get home.. maybe I can listen to it while I clean the house :)


    Speaking of music.. that new XP remake of music looks interesting.. :)
    Chaos Avian
    Chaos Avian
    It's HHHHNNNNNGGGGH MYGODAMAZING!~ XD
    Forced myself to take a break today. No touching RM at all.. just relaxing and doing other stuff :)
    Majorly drained as I get to the end of my work day.. so glad I chose to only do GMD on 3 days :)
    Just had an idea of how my world map is going to work (similar to old arcade games like Mario) where there is only limited number of places where the player actually stops, rather than forcing the player to walk manually to each location.
    RachelTheSeeker
    RachelTheSeeker
    Definitely something I wanted to try myself. Best of luck.
    The day is over.. time for bed.. but tomorrow shall bring more RPG Maker adventures :)
    Start of day: HEAPS of motivation, middle of day: sketching maps and stuff, end of day: so tired.. hoping that not too tired to work when I get home
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