Looking forward to getting home from work so I can finish off the demo of my project.. hopefully the testing I do tonight, after the small number of changes I need to make, proves that it is ready for release..
Wow.. so close to a demo now I can taste it. It's about 1.5 hours of gameplay and seems to be balanced fairly well. Have a bug list of approx 12 things.. but other than that.. done.. need to go to bed now though.
Hrmm.. think I will need to come up with a enemy scaling system.. it doesn't seem hard to do.. just check actor level and equipment and process battle of appropriate level. It's going to have to wait till after my demo is released though..
Final week leading up to RSW: Need to link all my story up, add a better title screen, add a credits/end screen and polish up some other areas in anticipation of releasing my first ever demo! Very exciting!
Grrr.. just spent 2 hours creating light/shadow maps only to realise I exported the wrong layers Now I have to do the whole thing again.. at least I have guides to where I should draw the lighting though.. but still.. so annoying.
Just had an idea of how my world map is going to work (similar to old arcade games like Mario) where there is only limited number of places where the player actually stops, rather than forcing the player to walk manually to each location.