I have been busy designing and mapping areas for project Malifex. However I'm still hoping for some feedback on the last installment. I would love to hear your thoughts and critiques.
Please get in touch if you have any questions and the demo is available on the link at the top...
If you would consider a let's try, I have around 3hrs of game play so far in my project Malifex.
Everything is detailed over on my page including the demo, I hope you take time to try it :)
22/03/19 Update - New Demo -
I have been pretty quiet on here but I have been really busy with work and looking after my little minions :). However I have managed to maintain good progress with this project.
I am happy to say that I am able to update the demo for Malifex. The...
Thanks again for those that took the time to play my demo. It amazed me how many things I had managed to miss with my own eyes and I have looked deeper to discover more bugs on my own.
This last period of development has been slower, as the next segment of the game will allow...
Thank you, for taking the time to review my demo. I am grateful for the critique and the bug highlights but also for giving me great ideas on how to improve my project :D.
I wanted to try and make a believable main protagonist, complete with flaws and traits. As such he holds onto...
Thank you so much for taking the time to play my demo!
Thanks, I have spent a lot of time refining and pacing the main story so any RPG tropes are logical explanations for a series of events. Hopefully this makes them less jarring and allows the player to enjoy the story...
For my current project Malifex, I am using three different governments.
If it helps, I find creating the lore first and imaging how a government would fit into that culture. Even if the government doesn't for the culture it can provide motivation for...
Thanks Hero_Claive for taking the time to look at my project :)
Haha, that it is a great observation. I had not seen that till today. Either way I am happy with them as my character artist spent a good bit of time trying emulate RTP.
I realised early on that I had fallen into using some well...
Gotta vent a minute: "Move routes" have been unintuitive and clunky since the 90's and I absolutely cannot believe there is no built-in functionality to direct an event to an x, y coordinate. Thank you for coming to my TED talk.