Wow! This worked beautifully! Yeah, the performance dropped a bit, but that was expected. I'll have to be careful with the amount of events in my maps.
Sorry for my ignorance, but how many tiles have you increased the "range" of event processing?
Obviously I cannot thank you enough for this!
Hi guys! Sorry to bother with this noob question, but I've searched through the forum to find an answer to my doubt and wasn't able to find any.
Is there a way to change the distance in which events are drawn/processed?
My problem is with a rather large sprite. It's 5x5 tiles and when the user...
Allright, I did what you sugested and worked like a charm.
The final event looks like this:
I didn't improve the time progress loss when changing maps yet, but it's working perfectly asi it is so thank you very very much for your help!
If you see something that could be improved (besides...
Thank you so much for your answer!
Yes, the time progress loss when changing map is something that I was planning on improving.
Do you think that by the way it's written, just cutting and pasting the content of the second common event after the last line of the first one should do the trick? I...
Hi! Sorry to bother with this question, but I'm having trouble with a common event I've been working with, so any help is welcome.
First of all, I know there are scripts that achieves this very easily but I really love eventing.
Having said that, this is my time progression system:
Yes, that was what I had in mind. But couldn't find the way to store any Region_ID in a variable. I guess there should be some script call since inside game_map there is this at line 539:
# * Get Region ID...
Is there a way to make a conditional branch that checks wether or not THIS event is in a given region?
The event is moving by a move route within itself as a paralell process. When it enters a region I would like it to behave different by controlling a self switch.
I'm guessing there...
Hello! Sorry to bother you again. I'm not sure this is the right place to ask something else. Maybe I should make another thread, but since it's related to the concept of the portal gun before mentioned I thought maybe it's not so off topic.
Is there a way to make a conditional branch that...
Hi! It's attached to an ítem. I'm trying to implement a portal gun, like the game Portal. Whenever the portal gun (which is associated with a button) is fired, it calls a common event. So this method works like a charm.
Thank you for your help!
Hello friends! I didn't find any information about this in the forum. I guess my question is if it's possible to control the state of a self switch of an event via common events. Maybe it involves some scripting, if that is the case I would really appreciate if you could help me out!
Yet another gaming question, i'm currently playing Last of Us 2 and want to get another game to play next but can't decide between Ghost of Tsushima, Miles Morales & Jedi Fallen Order. After the latest mandalorian i AM on a star wars kick, but i also LOVED the last spiderman game that prequels Miles Morales. Ghost of Tsushima is the bottom of my list but i heard it was AWESOME. Just want a good story & fun gameplay.
I checked out Genshin Impact gameplay out of curiosity. I can't believe it's available as a mobile game too. Smooth animation, great music, and stellar sound effects (the ambient sounds are pretty detailed).
I'm flabbergasted to see games have becoming more and more advanced. Maybe also because I'm oblivious to current trend for a long time, it almost feel like I'm being sent into distant future. xD