Lone Wolf
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  • Lone Wolf,

    I have been using your gamepad extender script for quite a while and it is an amazing piece of software.

    I upgraded to MV and have started recreating assets for an existing project, but am missing your plugin.

    I can find no equal for MV.

    Do you have any plans to port the script to MV?

    Thank you for any help you can offer.
    Kes
    Kes
    Please do not use Status Updates for queries like this - that is not their purpose. They are meant to be much lighter e.g. random thoughts, odd bits of info.
    Life REALLY doesn't want me to release anything.
    AwesomeCool
    AwesomeCool
    And if life doesn't want you to release it, are you going to sit back and take it?


    Give it the best shot you possibly could and make life jelly that it cannot make something that good.
    Bonkers
    Bonkers
    I nfeel ya! And yes @Awesome Cool Life has a funny way of pulling the rug out from under you wrapping you in it and then lighting it on fire throwing you over a bridge.
    taarna23
    taarna23
    Lol Palladin... Isn't that the truth! I do find, however, that most of my game making progress setbacks are my own fault, barring when programs are inexplicably silly. Always have backups!
    So Reina Tanaka is as fun and amazing IRL as she is in videos. Crossing one item off my otaku bucket list.
    Rewatching Mai-HiME (again). A decade later and it's still better written than any "edgy" magical girl series since.
    Sailerius
    Sailerius
    You should watch Madoka.
    Vance Raehart
    Vance Raehart
    needless ftw
    Lone Wolf
    Lone Wolf
    @Sailerius: you assume I haven't already? It was alright. Mai-HiME has a tighter plot, smoother pacing, a more memorable ensemble cast, and it utilized Yuki Kajiura's strengths better.
    People who complain about games only getting easier have clearly forgotten that FPSes used to aim for you...
    LoneWolfDon
    LoneWolfDon
    Different LoneWolf.. It's a somewhat "common" nick-name on internet, so, I differ mine by using the "Don" added on (as is my first real name).


    PS: Hi, other Lone Wolf :)
    deux-arabesque
    deux-arabesque
    My old forum used to have about 6 different variation of the name 'Shadow' in the past so this isn't that surprising for me lol
    Darr123
    Darr123
    Most FPSes still do, but to a lesser extent
    When looking back at your old art from less than a year ago causes physical pain... Is that a sign of growth or immaturity?
    Chaos Avian
    Chaos Avian
    Both, I have drawings that date back to when I was 8 years old :p
    seita
    seita
    probably a sign of normal~ I think most people hate their previous work to some extent
    Clareain_Christopher
    Clareain_Christopher
    Ehh.


    When I say that, I don't wholly mean it.


    But I will say that it's a sign of immaturity; the fact that one hates looking at his/her mistakes and reflecting on them.


    I tend to flip-flop on this when I venture into my old art.
    English trailer for Tales of Xillia... I died a little. It's going to be Vesperia all over again.
    StrawberrySmiles
    StrawberrySmiles
    I'm currently playing ToV right now with my bf. We're at the best parts in my opinion.
    Lone Wolf
    Lone Wolf
    I played Vesperia in Japanese (before you ask, I'm fluent) and watched large chunks in English on YouTube. "Alternate character interpretation" would be putting it mildly. The lines are perfectly localized, the casting was nearly perfect, but the delivery... Oh, man.
    Dark_Metamorphosis
    Dark_Metamorphosis
    I'm certain that Vesperia would be a much better experience in Japanese. I get the same feeling when watching anime, dubed stuff always destroy them.. too bad I'm not fluid in Japanese though :(
    Dur. Me big shot Ruby programmer. Me go long wild goose chase after reversing arguments in API call. Dur.
    Lone Wolf
    Lone Wolf
    Tested and... nope, no issues. Maybe because I'm using a system DLL?
    TDS
    TDS
    Yeah, I just mentioned it just in case. I've been poking around trying to modify how the window works and I've noticed a lot of strange things while working with win32api.
    Lone Wolf
    Lone Wolf
    The game window? I don't think there's even a practical way of getting a handle on it, not that I've cared to try.
    Are they really making me write my own RGSS implementation of Win32::Registry for one little function? Of course they are.
    Pondering fully-voiced dialogue in the vein of Golden Sun...
    Lone Wolf
    Lone Wolf
    And that whooshing sound just now was a well-aimed joke going right over your head. Here, educate yourself:

    Evan G.
    You could always try doing all of them yourself manwithoutabody style... Better start practicing that falsetto. This is what I'm doing for the project I'm working on, incidentally.
    Evan G.
    I actually played all of them except Dark Dawn, which I thought might have voice-acting lol.
    "So what'd you do for your birthday?" "Rewrote the RGSS3 Window superclass..."
    TDS
    TDS
    Well happy birthday, and why did you rewrite the Window class?
    Lone Wolf
    Lone Wolf
    Added a dynamic third background layer, active moving and resizing controls, two cursor options, message bubble tails, window labels, etc. Just a little of this and that, you know?
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