Recent content by LonelyHero72

  1. Orange HUD

    Ive been using the variable image to make a custom clickable/touchable menu. When I turn off the variable image with a switch, the image disappears, but if i click on the area where the image was, the common event connected to the variable image still runs. Is there a way to disable the...
  2. Orange HUD

    nvm, its as simple as renaming the plugin .js :P
  3. Orange HUD

    I cant seem to get more than one variable image to display, is this even possible?
  4. AutoLoad

    I'm looking for a way for the the game to automatically load a save file on startup, bypassing the the title screen and before the game actually 'begins'. As well as a method of force saving. Context: what I'm doing is a simple game that maintains a personal high-score automatically (the...
  5. Orange HUD

    oh wow, duh.. thanks :P
  6. Orange HUD

    Are there any in game plugin commands to turn on and off the visibility of the hub in game? thanks!
  7. I am using your Orange hud in my current game (great btw) and i was wondering if there was a...

    I am using your Orange hud in my current game (great btw) and i was wondering if there was a plugin command to turn on and off its appearance in game, thanks for the help!

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Exploding Fruits and Rasaks Pixelfarm Assets | RPG Maker News #108

So ghosts can go through walls and stuff, and depending their type (according to fantasy media) they can or can't interact with objects to a certain degree...

So why they don't always fall through floors? Do they always float and sometimes simulate walking? If things go through them how can they hear/see? And why sometimes they have clothing? Do clothes die as well?
my birthday was yesterday...
i feel closer 2 being able 2 get a discount on the kids menu than i do being able to buy booze1627428008986.png
Getting to play your RM game on Steam Deck? How cool is that?
The best among us don't set out to be heroes. They don't want that job. They just set out to do the things nobody else wants to do. Because... someone has to do it.

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