SoI was trying to add Mog's Theatrythnm minigame to my project when I noticed that it kept conflicting with Yanfly's VisualHPGuage plugin is there any particular reason why, and how can I fix this error?
Having a small issue regarding the Agility stat. I was making a Thief class with a base AGI stat of 40 using the Quick setting feature of MV. However, it seems to not show up at all when playing in Play Test Mode only seems to work in the Battle Test.
So I recently downloaded Yanfly's Synthesis plugin, and once I used it it seemed not to show up at all even after I used the plugin command. Any idea's how I should be using it since I'm completely out of ideas other than using a different plugin.
Hey guys, I was wondering if someone could explain the easiest way to set up another mode using DK's Game Mode plugin. You see I was inspired by one of Yanfly's Vs Harold videos where he has VX Ace's Hero's instead of MV's. I was gonna use them in a manner to craft a story of MV and VX Ace. MV...
To be more specific I'm looking for MV Battlers of VX ACE characters such as Bennett. I got inspired by one of Yanfly's videos. Since for my game, it was going to have a mode where you can go back 15 years in the past to experience certain events, so I was looking for characters such as Eric...
I don't really have much of any leads on finding how to get in contact with the Plugin devs to send them a copy of my game since without their plugins it would've been a rather grueling game development cycle honestly.
So when I got the animations into my project the 60fps selection into my Project to test them out, but I'm having some trouble with the frame rate not being a lot slower in my project than when it was in the demo project of Quintessence Animation. It did, in fact, say that it's better to try...
So I'm trying to trigger an event in my game if my character walks on that spot that I placed the event on it would trigger a cutscene then a a battle sequence how would I go about that? To be more specific in case someone doesn't understand what I'm trying to say. I want to be able to trigger a...
So I decided to set a value of unlocking skills if they are bought on the license board to false, but my dilemma is that I want it to be of some use and not be there just for show. So is there any specific lines of code that I can insert into the License Board Script that can increase skills...
Maybe these will help they're the VX Sphere Grid, Gambit System, and License Board by Crystal Engine. Would these be of any use as a possible template?
Sphere Grid: https://crystalnoel42.wordpress.com/2012/11/10/crystal-engine-sphere-grid/
License Board...
I've started up Pillars of Eternity. It's interesting how the game does a "select choice" cutscene using still image art for dramatic flair. I wonder if that might work for my RPGMaker project.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.