XP's tilesets (the ones with houses and roofs) still confuses as I'm looking at them, especially the roof part. I miss the organization of the tilesets in future installations lol (using XP for specific reasons for my current project).
I learned recently that the scripts shown in Help are semi-hard-coded default scripts that you can edit by copy/pasting it in your Script Editor. I don't know why it never dawned on me that, that was a thing, but now I know! Kind of odd it's hidden in the help section.
Welp, my graphics card died, so now I'm on my other PC but don't have another copy of my project. Time to start a side project in the meantime XD (shouldn't take *too* long to save the $$$ to get the GPU replaced)
I recently learned that RMXP requires "$" to make a global variable/switch in the script itself unlike VXA which now makes many of my needs extremely easy now that I finally learned how to make global variables/switches.
Shower Thoughts: ". . . Scammers would be OP in the Elder Scrolls. They could just get speech 100 and blatantly ask everyone for all of their money, and everyone would think it's a great investment. And then after being robbed blind, they'd say, with a smile on their face, 'need something?' "