I've been deciding how I wanted to do counter-effect abilities. I'm using RPG Maker XP (fyi). So, about counter effects, I had the following ideas but I don't know what to do.
Subtract X damage from the first hit and then counter
Reflect X damage from first hit and then counter
So do you know how XP shows only one state on enemies and actors alike? I know the state icons script exist, but I want to keep the [State Name] but have it cycle through all of them. There is this script by Atoa that does something similar but does it for the state animations instead. I would...
Roleplay capital was originally just for me to DM some DnD. It has transformed into a place where people who want to be DMs can come to my server and create their own RP, and those who want to just RP has choices all in one place.
Link to Roleplay Capital...
If it proves too big, make a new script page and put something like
Flames_Of_Rebirth = "Formula"
Then in the damage formula of the skill, put eval(Flames_Of_Rebirth)
Case sensitive and include the quotes around the formula in the script page. Hope that helps ^w^
Do you see how in the 2nd picture, I have it if the X or Y result is less than 0, multiple it by -1? You would take that out.
Now, since you're taking the * -1 part out, the order you subtract is very important.
Event X(or Y) - Player X(or Y) = Tells you where the event is in relation to the...
Is it a set amount the player gives or is it always all?
If all, in the dmg formula, you put:
b.tp += a.tp; (dmg formula if any. Otherwise, put 0)
If a set amount like 30, make the TP cost 30 and then put
b.tp += 30; (dmg formula if any. Otherwise, put 0)
No parenthesis and you might want the...