Recent content by Lowell

  1. Lowell

    Freeform Armor Equipment Trick

    Similar to games such as Etrian Odyssey or Romancing SaGa 3, this small snippet allows you to equip armors in armor slot with a shared name, but prevents you from wearing two armors of the same type. For example if you equipped an armor labeled as Head Gear, you're be prevented from equipping...
  2. Lowell

    JavaScript questions that don't deserve their own thread

    Thanks, works like a charm
  3. Lowell

    JavaScript questions that don't deserve their own thread

    How would I go about checking if an actor has an armor type equipped? particular an if statement if armor type x is equipped
  4. Lowell

    I Am Gunpla

    So I recently imported Gundam Breaker 3 for Vita an am currently having a blast with it. Went into the game wanting to build my fave gundam from the animes and wound up making something completely different, Imported the asian version for the english translation and bought a second copy for my...
  5. Lowell

    [YEP] Yanfly Engine Plugins

    This can be done by using the script call function in a variable. The values themselves that can be stored are the same as any other variable so you can place text within it as well using something like ("Your Text Here") without the parenthesis.
  6. Lowell

    Twar!

    Twar!
  7. Lowell

    Final Fantasy - Record Keeper

    pulled Ramza's Armband, gonna build up another 50 Mithril to go for a second pull, if all else fails, I can fall back on Tyro's Sentinel
  8. Lowell

    Final Fantasy - Record Keeper

    games trolling me now did two 11 Pulls nd a 100-Gem Pull, got a Sentinel Grimoire, 2 Thor's Hammers, Goblez's Armor, but no Genji Blade... also a FFX Red Bracer
  9. Lowell

    Skill SelfVariables

    Works like a charm, thanks for the help everyone
  10. Lowell

    Skill SelfVariables

    That would cover the damage aspect, but there is no way to set this value before battle starts. I'm also pretty sure the variables can't be called outside the skill itself unless it's global.
  11. Lowell

    Skill SelfVariables

    Where would this go? A script call tells me a is not defined.
  12. Lowell

    Final Fantasy - Record Keeper

    My team is currently being optimized based around who's relics I manage to pull in the upcoming events, that said my current standard team is Warrior of Light (75) (Light's Wrath) Using Ultimate Weapon (IX) Cloud (65) (Double Hit Materia) Using 1st Fusion Sword 6* Yuna (64) (Healing...
  13. Lowell

    Skill SelfVariables

    For skill formula's, I'd imagine something like a.skill_var(skill_id) or skill_var(actor_id,skill_id) and the latter for a script call outside of battle. The main usage of this will be to simulate skill levels/experience with only the experience factor. I'll primarily be increasing the...
  14. Lowell

    Skill SelfVariables

    Requesting a small script where skills have their own variables stored per actor that can be accessed via script calls and in-battle grabbing the actor id then skill id. I know of the Skill Proficiency Plugin however that plugin is incompatible with my current plugin setup (Yanfly Library)...
  15. Lowell

    Final Fantasy - Record Keeper

    Been grinding all day and about to take on Garland again, got Gilgamesh up to 40ish and holding until I pull banners For the moment, Yuna's my White Mage and an AoE heal isn't really necessary with Freya's Reis Wind. If I manage to pull Gils Phase 5 Sword though, I will be hunting for a...

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My number one take away from this game jam is to make small games that are as polished and bug free as possible. Far less dev time, and if the game flops, it matters less because my time investment is much lower. Also, whatever ambitions I have... aim for about 10% of them. They are clearly too high, and will involve stuff that likely won't matter.
I'm finally back! :kaojoy:
A lot of RL issues happened this year which didn't let me work on Aithne as much, but I am back with new inspiration!
In that time my art style also changed a little, so I'll be doing a small art change with busts/menu art
Ops forgot to fix the hand on the weaponless sprite o_O
opening old GIMP files is a blessing and a curse because it can be fun to look at art you started once upon a time and want to finish BUT come to a total halt when you remember your past self forgot to create separate layers for most files

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