Recent content by Lu_

  1. Lu_

    Cover Art Characters Package 2 Emotions

    I am looking for a emotion faceset of the character called Akja out of the "Cover Art Characters Package 2".
  2. Lu_

    RMMV YR_DBStateTransform error

    <DragonBone Settings> Battler: Hades Scalex: 0.5 Scaley: 0.5 Ani Wait: Idle Ani Walk: Idle Ani Attack: Attack Ani Swing: Attack Ani Thrust: Attack Ani Missile: Skill Ani Skill: Skill Ani Chant: Skill Ani Spell: Skill Ani Item: Attack Ani Guard: Idle Ani Evade: Idle Ani Damage...
  3. Lu_

    RMMV YR_DBStateTransform error

    dragon bones is installed. tried above and below, still the same
  4. Lu_

    YR Plugins

    i am using your YR_DBStateTransform plugin and i keep getting this error: "Cannot read property 'name' of null" can u fix this?
  5. Lu_

    RMMV YR_DBStateTransform error

    i am using YR_DBStateTransform and every time the state runs out i get this error
  6. Lu_

    RMMV Script Into Lunatic mode

    every state i am using stuff like this $ i get errors
  7. Lu_

    RMMV Script Into Lunatic mode

    i used this codes as custom passive conditions for the yep auto passive states <Custom Passive Condition> if ($ && !$ && $gameSwitches.value(10) == true) { condition = true; } else { condition = false; } </Custom...
  8. Lu_

    RMMV lunatic moted selecting state affected allies

    i am using 2 states to kinda bind an enemy and an actor. that the enemy dies when the actor dies and the other way around. i am using this in the actors state if (target.hp <= 0) { var enemies = origin.opponentsUnit().aliveMembers(); for (var i = 0; i < enemies.length; ++i) { var...
  9. Lu_

    RMMV lunatic mode selecting state affected enemies

    so i have to do it like this? <Custom Respond Effect> if (target.hp <= 0) { var enemies = origin.opponentsUnit().aliveMembers(); for (if (enemy.isStateAffected(25) { var i = 0; i < enemies.length; ++i } ) { var enemy = enemies[i]; enemy.startAnimation(107); } } </Custom Respond Effect>
  10. Lu_

    RMMV lunatic mode selecting state affected enemies

    i want to create a state that when the affected actor dies damages only enemies who are affected by a certain state. i used this so far if (target.hp <= 0) { var enemies = origin.opponentsUnit().aliveMembers(); for (var i = 0; i < enemies.length; ++i) { var enemy = enemies[i]...
  11. Lu_

    RMMV YEP Buffs & States Core

    I am using yep buffs & states core to creat a custom react effect and i want the target to make make motion during the effect. how can i do this? and can i create breaks between the different steps like with action sequences?
  12. Lu_

    SRD_SummonCore and YEP_X_AnimatedSVEnemies

    Its working. ty man!!

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Working on Escalia again, feels good. Have this overwhelming urge to map as well, but need to get some extra tiles commissioned first :D
Lee Sang wrote on Bandito's profile.
Hi, I've just tried your plugin "Game is Active" and when I tested it on Android, it gave me an error, something about "Cannot read property 'underfined' of underfined.
With my project, I want the player to have access to all the tools they need to get from New Game to Credits as soon as possible; I want the player's progress to only be impeded by the player not knowing how to use the tools the game provides.
Just a little close up shot...
finally drew the last member of "team outcast" for my game. since my game has a lot fighting game elements in it, there's bosses in teams of three like King of Fighters.

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