I have a question about using Steampunk tiles. Not for commercial use with VX/VX Ace. Does this mean that I can use for MV? Does this mean I can edit them and use them? In short, I am working on game and wanted to use a few of them for 'gadgets' in a wizard's tower. Lastly, how much of an edit becomes original artwork? (Admittedly, this is probably a deeper discussion but was curious on your views.) Thanks!
Hey there! I saw yours and Celianna's Steampunk tiles, and I decided to get into parallax mapping with them! I made this with them. https://kek.gg/i/5DLThN.png I'm still learning parallax mapping, so I know it doesn't look so great :) But I love those tiles, amazing job on them!
hello, i bought RMMV cover art character pack recently, on steam store. but i could not find the term of use note file inside the dlc folder for this assets. i need to know if the assets can be use for commercial project, any help? thank you
Hi, most of the moderator tell me that eternal destiny free dlc can only get from steam and cannot get from this site through direct download. It so, did you know any free dlc that I can get beside that eternal destiny through direct download via this site ? And I hope that in future free dlc can be downloadable through this site and it surely will benefit most of user and it much more convenient. Thank
I have an interest in selling an art pack on the RPG-maker shop and understand that you are the person to talk to about that. I can provide samples and screenshots. It is a pack of monster battlers that I have been creating. Please reply soon.
…I think I might need to switch from standard ATK/DEF up/down buffs to parameter altering states. I just had an actor whose usual attack against an enemy does ~25 do a buffed attack against a debuffed enemy for ~600…
Zombie status is now complete. I didn't have to do much in the way of changing how healing is applied to undead targets, was just a simple 3 line code. I thought I had to overhaul Game_Action lol. Everything else was doable by events. So.. Zombie: You turn undead. Your element changes to darkness. You're weak to light, you're strong to physical attacks and healing hurts you and revival items will kill you.
My Overworld might be a mix of inspiration from 2D Final Fantasy games, Breath of Fire, Battlechasers: Nightwar, Super Mario World, and Pillars of Eternity. If I can make it more in-depth than just walking from point A to point B, that might do a lot for the gameplay experience. Hmm...