I was using Moghunter's Title Picture Commands and ran into a an issue, when trying to link it to Yanfly's Credits Page.
The "Continue" and "Options" stop the particle effects, blur the screen and appear above the commands. The "Credits" page doesn't and appears a layer below the...
I seek help and guidance adding a gallery to my menu option!
I am using yanfly's main menu manager and common event menu plugins.
OK, maybe this a misnomer. I already have a way to add the gallery. I use a common event that displays the common event menu when the menu option is selected. This...
I don't know the exact number. The idea is recent, but the total number would be like four.
Three (Nightmare, Freezeburn, Plague) of them made out of two base ailments and one (*Name pending*) made out of three.
I seek help and guidance adding combined states to my game!
I wanted to do something different with my ailments system, a thing of those somes is the capability to combine ailments.
For example, you have the states Asleep (Can't act, takes extra damage but recovers HP) and Afraid (may act and...
I seek help and guidance implementing an equivalent of Etrian Odyssey's bind system in my game!
In case you are wondering, EO replaces the silence state with binds. Ex. head bind seals skills that use the head, mouth, eyes, etc.
[Here's a more detailed description...
Yes, some do. Others heal the rest of the party while killing the user, and some I want to do massive damage to the enemy but as cost kill a party member.
This formula might work, thanks!
Edit: It does work, but it doesn't show the enemies' death animation. And it makes it look akward in...
I want to add a skill that kills the user and/or a party member after using it to my game. And I don’t know how.
It’s mainly for enemies and I want them to show the common death animation instead of just disappearing.
I did search in the forum and found this thread, but most of the information...
Like the title says I'm seeking advice and guidance for multiple phases boss fights for my first game!
I wish to make a game that focuses mainly on boss fights. This means that they need to be more elaborate to fill the holes that lack of puzzles and dungeons left.
To make battles less static...
functionality(This is function demo not game demo)
1 The door of ABS map can open upon clearing all the monsters
2 Secret room/road arrow/lighting/whatever others can be shown upon clearing too
3 Boss HP bar and loot effect, loot jump and item name color as well as the pick-up animation effect
4 Back to town and "victory aftermath" screen for ABS maps/rooms