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    New title logo design for my game in development, a pokemon style tactics game

    One word. "Passionate" or maybe "emotional", either way, such states determines the heat on this hot headed fire ball. Destructive and powerful, this monster might not be a good first choice for a newbie taming monsters.
    I gotta say, so far these 3 monsters looks great. But in terms of design, I think they're a bit too simple.

    This hyper-energetic monster hops and runs around; full of life, or should I say full of water? Also known as the "Water Balloon" monster he can set out a quick jet stream of water capable of piercing through the toughest of armor.

    This ball of mud has quite the lazy attitude towards it's tamer. While it may be weak on offense attacks, it excels greatly on defense and support abilities.
    Greetings everyone, I am new to RPG Maker, new to Coding, and new to Pixel Art. This year I started working on my dream game idea which is similar to Pokémon with a mix of Final Fantasy Tactics for its battle system. I would appreciate feed back on the idea/concept as I continue to work on it.
    Hi and welcome to the forum. Please keep your status posts limited to 2 in a 24 hour period. If you are wanting feedback on your game, please post a thread in the appropriate section instead, and avoid double posting or premature bumping (if you want to post several profiles a day, put them all into a single post rather than making post after post in your thread).
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    Reactions: LYFE_
    Awesome! Thanks for the advice and will do!
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elex 50s face.png

Experimenting with an old 50's style face set. I have done about a dozen variations of face sets for my characters, but am never happy with the results for very long. Different attempts. Second one is the same character as the first image. The third is Ivan, another character entirely.
A them/they in a forest... a still for the game I'm working on.
Making a blue-magic-heavy game is very fun but there's a lot of extra hassle as well. Balancing skills for both enemy and player usage isn't easy.

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